Monday, 25 December 2017

Yuletide Felicitations

Good jesusations to all you Mon-keigh as you memorise the birth of your nailed god.

Tuesday, 12 December 2017

Saturday, 9 December 2017

Sunday, 26 November 2017

MAIM, BURN, KILL!


Mission: Open War
Points: 1,500
Objective: Supply Cache
Twist: Scrap Metal (3 dice on 6's D3 mortal wounds on chosen unit per turn)

Tuesday, 21 November 2017

Ynnari v Howling Griffons 1850 points

A combined Eldar, dark eldar and harlequin army took to the field under the Ynnari flag to take on the latest mon-keigh fad. The distant Farseers ensured the tactical objectives fell favourably to ensure a win that looked far away mid-battle.

Monday, 20 November 2017

Tyranids vs Walkers

Mission: Open War
Points: 500
Objective: Field of Glory
Deployment: Close Dawn of War
Twist: Dead of Night

Thursday, 9 November 2017

House Rule: Intervening Models - Dropped

The rule we created to give an addition point of cover because of intervening models is being dropped. This is due to slowing the game down with differences between players perspectives.



Sunday, 29 October 2017

Grey Knights vs Tyranids

Points: 100 Power
Mission: Big Guns Never Tyre
Battlefield: Hammer and Anvil
First Turn: Grey Knights

Sunday, 22 October 2017

Adeptus Mechanicus and Harlequins vs Double Tyranids

Points: 50+50 vs 50+50
Mission: Cleanse and Capture (Maelstrom of War 1)
Battlefield: Hammer and Anvil
First Turn: Mechanicus and Harlequins

Sunday, 15 October 2017

Thousand Sons vs Tyranids


Points: 100 Power
Mission: Big Guns Never Tire
Battlefield: Hammer and Anvil
First Turn: Thousand Sons

Tuesday, 29 August 2017

Suggested 'House Rules' for Cover

Here are some ideas for cover save changes:
Please comment

Points or Power?

There are players who would like points and players who like power.
I am happy for both to be used 1 Power = 20 Points.
Eg 75 Power = 1,500 Points.
PROVIDED you always create your armies in the same method and not switch between the two depending on what happens to work out best that week.

Comments below...

Sunday, 27 August 2017

75 Power - 2v2 Harlequins and Grey Knights vs Death Guard and Tyranids

Power: 75/player
Mission: Cleanse and Capture
Battlefield: Dawn of War
Armies: Harlequins and Grey Knights vs Death Guard and Tyranids

Sunday, 14 May 2017

Attack: Tyranids Vs Genestealer cult

The Genestealer cult (Darren) had just freed themselves from the corrupting grasp of the imperium only to find out that they had been tricked into destroying the planetary defenses by the tyranids (Joe).

Wednesday, 3 May 2017

Tuesday, 11 April 2017

The Green Tide


The green tide washed through the city and all that remained was shattered carapaces and the odd pool of acid. Da boyz wiv out armour or heavy weaponry crashed forward, their number legion, and swept into the bug forces. Despite a desperate deep striking assault on their rear escalons the boyz kept throwing wave after wave of screaming green death into vicious hand to hand fighting; claws, choppaz, pincers flashed. The warboss fell but the horde was relentless and victory was theirs!


Tuesday, 4 April 2017

Summer 2017

Hi all,

The mission of the month for April is Modified Slay the Alien with added codex objectives.

Then there will be a campaign for the Summer.
This will run until the end of August 2017.

Here is an outline of the campaign rules:

Sunday, 19 March 2017

Tyranids vs Walkers (Reversed)

Tyranids (Joe) vs Walkers (Darren)
Points: 750
Mission: Loot
Deployment: Hammer and Anvil
Day Fight

Thursday, 23 February 2017

Evacuation: Mars

Evacuation: Mars

The atmosphere is a dense acrid fug that crackles with electric blue haywire and billows huge luminous green clouds of corrosive acid rain. Only the Skitarii can remain unharmed in the toxic landscape for any period of time and only the cracked and leaking hulks of the remaining buildings offer any kind of protection to the warring armies of 40k. Vehicles and machinery of all kinds have long since lost their power and can be seen as decaying shells littered around the planet, though the Skitarii are able to make their biomachinery function.
The Skitarii are on their way to remove the last few warring factions from their city and the remaining units battle over the last operative teleportation pod that has a single charge left. Whoever controls this pod at the end of the battle will be able to evacuate the city to the waiting crafts in orbit around the Red Planet and escape the indigenous warriors whose arrival is all too imminent.

Thursday, 16 February 2017

Evacuation: Mars

Many thanks for indulging my battle rules. I was keen to get on and play and not debate beforehand otherwise nothing would have changed. Many of your suggestions would make other great alternatives and I urge you to write them into a system that we can play sometime. Using what we encountered last time, I have developed my system. It is supposed to be a side-step from 40k and for those of you wanting fluff to explain rule changes, I have tried to address that as well. Once again, we will address issues that arise (there will be some) after the game.

Evacuation: Mars

The atmosphere is a dense acrid fug that crackles with electric blue haywire and billows huge luminous green clouds of corrosive acid rain. Only the Skitarii can remain unharmed in the toxic landscape for any period of time and only the cracked and leaking hulks of the remaining buildings offer any kind of protection to the warring armies of 40k. Vehicles and machinery of all kinds have long since lost their power and can be seen as decaying shells littered around the planet, though the Skitarii are able to make their biomachinery function.
The Skitarii are on their way to remove the last few warring factions from their city and the remaining units battle over the last operative teleportation pod that has a single charge left. Whoever controls this pod at the end of the battle will be able to evacuate the city to the waiting crafts in orbit around the Red Planet and escape the indigenous warriors whose arrival is all too imminent.

Monday, 6 February 2017

Eliminators vs Genestealer Cult

 

Space Marines:Eliminators (Darren) vs Tyranid:Genestealer Cult (Joe)
Points: 1,000
Mission: Loot
Deployment: Hammer and Anvil
The Long Night

Thursday, 2 February 2017

Close-Quarter Conurbation Conflict

Points: 300 per army (no handicap, new handicap to be started for this battle system +25 points per loss)