Thursday, 23 February 2017

Evacuation: Mars

Evacuation: Mars

The atmosphere is a dense acrid fug that crackles with electric blue haywire and billows huge luminous green clouds of corrosive acid rain. Only the Skitarii can remain unharmed in the toxic landscape for any period of time and only the cracked and leaking hulks of the remaining buildings offer any kind of protection to the warring armies of 40k. Vehicles and machinery of all kinds have long since lost their power and can be seen as decaying shells littered around the planet, though the Skitarii are able to make their biomachinery function.
The Skitarii are on their way to remove the last few warring factions from their city and the remaining units battle over the last operative teleportation pod that has a single charge left. Whoever controls this pod at the end of the battle will be able to evacuate the city to the waiting crafts in orbit around the Red Planet and escape the indigenous warriors whose arrival is all too imminent.

Thursday, 16 February 2017

Evacuation: Mars

Many thanks for indulging my battle rules. I was keen to get on and play and not debate beforehand otherwise nothing would have changed. Many of your suggestions would make other great alternatives and I urge you to write them into a system that we can play sometime. Using what we encountered last time, I have developed my system. It is supposed to be a side-step from 40k and for those of you wanting fluff to explain rule changes, I have tried to address that as well. Once again, we will address issues that arise (there will be some) after the game.

Evacuation: Mars

The atmosphere is a dense acrid fug that crackles with electric blue haywire and billows huge luminous green clouds of corrosive acid rain. Only the Skitarii can remain unharmed in the toxic landscape for any period of time and only the cracked and leaking hulks of the remaining buildings offer any kind of protection to the warring armies of 40k. Vehicles and machinery of all kinds have long since lost their power and can be seen as decaying shells littered around the planet, though the Skitarii are able to make their biomachinery function.
The Skitarii are on their way to remove the last few warring factions from their city and the remaining units battle over the last operative teleportation pod that has a single charge left. Whoever controls this pod at the end of the battle will be able to evacuate the city to the waiting crafts in orbit around the Red Planet and escape the indigenous warriors whose arrival is all too imminent.

Monday, 6 February 2017

Eliminators vs Genestealer Cult

 

Space Marines:Eliminators (Darren) vs Tyranid:Genestealer Cult (Joe)
Points: 1,000
Mission: Loot
Deployment: Hammer and Anvil
The Long Night

Thursday, 2 February 2017

Close-Quarter Conurbation Conflict

Points: 300 per army (no handicap, new handicap to be started for this battle system +25 points per loss)