Saturday, 22 February 2014

Fixed February - F8


Mission: The Emperor's Will (Fixed Army)
1,700 Dark Angels vs Tyranids (+50)
Hex: F8

Tuesday, 18 February 2014

Mission : Evacuation March

Here is a proposal for 1,750 point games in March :

*Overview
The mission for one army is to be evacuated, the other army’s mission is to stop them.
Table : Hammer and Anvil
Points : 1750 + Handicap

*Mission Objective
The army trying to evacuate must get their units to the table end designated as the evacuation edge.
An escaping unit starting their movement phase with one model within 6" of the evacuation edge can attempt an evacuation.
No evacuation can be attempted on turn one or two.
Although because evacuation happens at the beginning of a turn a unit will need to be in place at the end of turn two to escape at the beginning of turn three.
On turn three and four evacuations occurs on a 3+
Any bonuses for reserves apply to evacuation rolls (Eg. Coms relay)
From the beginning of turn five onward evacuations are automatic.
No unit locked in assault or inside a transport can evacuate.

*Scoring
Evacuating units score as follows :
3 per HQ, 2 per Troop, 1 per Fast and Heavy
A unit scores its full value even if there is only one model left alive.
Flyers must be in hover mode to evacuate.
Vehicles, Elites, Lords of War and units that do not take a FOC do not score
They are seen as acceptable losses, who’s roll it is to enable the evacuation.
Nb. They may evacuate if they wish to, they just don't score if they do.

The Army trying to prevent the escape have a score of Five

Eg. The escaping army has one HQ and one Troop escape. The game is drawn 5 – 5.

No First Blood or Line Breaker
Slay the Warlord still scores 1 VP.
Other army specific points still apply Eg. Lord of War still scores 1 per 3 wounds.

*Special Deployment
The army trying to evacuate starts on the table half away from the evacuation edge.
They may not start within 6” of a table edge.
They do not need to start 12” away from the table center, as is normally the case.
Ie. they start at least 4' away from their evacuation point
Their table edge for reserves is the edge opposite the evacuation edge.

The army trying to stop the evacuation have the same table edge as the escaping army.
However; they only use this for reserves.
They must place all their starting units (including fortifications) within 6” of any table edge,
except for the evacuation edge.


These special deployment zones are only for the first turn.
For the rest of the game both army's use the same table edge.


*Falling Back
Any escaping unit Falling Back from a failed morale test will run toward the evacuation point.
If they run off the board, they do not score and are not considered as evacuated.
The army trying to stop the evacuation fall back as normal, toward their board edge, away from the evacuation point.

*Setup
Place terrain as normal (D3 per table sixth)
Except no terrain may be placed within 6” of either table end.
Forests and Lakes are 50% normal (Just difficult), 50% are Mysterious
All Mysterious Forest are the same, All Mysterious Lakes are the same

Roll to see which army is trying to escape.
Roll for Warlord traits and Psychic powers.
Roll to see which end is the evacuation point.
Place fortifications.
Roll for Night Fight .
Roll for first deployment and first turn.
After deployment, roll to steal the initiative as normal.

*Points
This will be the first month where an army can get to 2,000 points (Including handicap)
At 2,000+ a double force organisation chart comes into effect
Ie Minimum of 2 HQ and 4 Troops, Max 4 HQ, 12 Troops, 6 Elite / Fast / Heavy

For Armies who want a bigger point list we can organise a separate Apocalypse battle.


Please leave comments below...



Sunday, 9 February 2014

Fixed February - F8

The Hive Tyrant could feel the hive mind, 
It was strong with memories of the recent Dark Angels battle on F8. 
This time it would be different, this time the Tyranids would be victorious.

Fixed February H13

Eldar (+50) v Necron 1500+200 armies

Mission: The Emperor's Will

Deployment: Hammer and Anvil

Hex: H13


Being wary the Defeated rise, Farseer Abraxas took his Warlock Council to reconnoitre this awakening foe and descended on H13 with a defensive disposition.


The Eldar came upon the Defeated who proved to be eager to engage their ancient nemesis and employed many of the machines, weapons and tactics from their chequered history. However, the Defeated were unable to bring enough of their strength upon the Eldar line and ultimately Abaraxas used his wiles and manipulations of fate to force his Council own the Defeated right.


With the Eldar jetbikes taking the Primary Objectives, there was little left for the Defeated who withdrew from the planet to regroup and gather more of their numbers as they break their slumber. The Defeated still rub the sleep from their eyes and do not yet understand their great powers. Underestimate at your peril!


Final Score: Eldar 8 (2xPrimary Objectives, First Blood, Line Breaker) Necron 0


For the Harvest!



Sunday, 2 February 2014