Eldar v Tyranids 1500 armies (Tyranids +50)
Mission: Purge the Alien
Deployment: Dawn of War
Hex: I12
The drain on the dwindling Eldar resources was evident to see as they arrived to reclaim their Maiden World with an army comprised almost exclusively of their Wraith units. However, these tough automatons, with their Eldar host contained within their spirit stones, proved difficult for the swarm to effect.
The Eldar brought Warlocks and a Spiritseer to aid the Wraithlords and Wraithblades and with their help were able to halt the Tyranid advance in the centre.
The Eldar led their own advance towards the Tyranid Warlord making linebreaker difficult to achieve for the swarm. The delayed arrival of the Tyranid Monstrous Flyer denied them of valuable firepower after the failure of their Vengeance Weapons Battery that had promised to keep the Eldar at bay.
Ultimately, the Tyranids were forced to flee the field after overwhelming firepower had rendered their position untenable and the Eldar were able to claim back another of their infested Maiden Worlds.
Final Score: Eldar 7 (First Blood, Linebreaker, 5 units destroyed) Tyranid 0
For the Harvest!
Sunday, 24 November 2013
December 2014
December 2014
Staying at 1,500 for DecemberUsing the Highlander Rule
Highlander Rule
There can be only one.
Each unit from the codex can not be duplicated in your army list.
Eg.
You can not take two Ork trukks, even if they have different wargear.
Nb. Despite how they are listed in the codex, Landraider variants count as one unit with different wargear.
Exception for limited Troops.
Once you have taken all the standard Troop choices available you may take upto a second of each.
Eg
Orks have only got two standard Troop choices - Boyz and Gretchin.
They can not have a second unit of Ork Boyz unit they have taken a unit of Gretchin
and the most Troops they can have is four.
If they have an HQ who can take an Elite unit as Troops then these can only be taken once,
not once as a Troop and again as an Elite and not twice because of the limited Troops exception.
Special Event 14th December
On Saturday 14th December a special event is to be held in Winchester.All vs All on one table
500 points, no Force Organisation Chart (So not requirement for 1HQ and 2Troops)
Winner to be the last man standing
Saturday, 23 November 2013
November Handicap D4
Orkz v Grey Knights 1500 armies (Grey Knights +50)
Mission: Crusade
Deployment: Hammer and Anvil
Hex: D4
Mission: Crusade
Deployment: Hammer and Anvil
Hex: D4
Da boyz paid a visit to D4 to 'ave a killin' party wiff da pink skin Grey Knights, wozn't much fun to start wiff as they 'id behind walls and shot off der burnas but da bikes and koptas got stuck in and it woz much more fun after dat. Da pink skinz dropped a couple of pods in our back garden but we stomped em and da ones behind da walls as well. Da Boss got his claw out and snipped a few of em in half which was really funny...
Sunday, 17 November 2013
House Rule : Eldar Psychic Powers
The Eldar psychic ability knows no bounds! The Farseers of the Myth-Iliath Eldar have manipulated the Warp to such effect that their Psykers are now able to select their Psychic Powers if taken from the Eldar Runes of Battle and Fate.
However, such powers rarely come without cost, and so it is here. The Eldar's concentration upon their Psychic Powers means that they are no longer able to call upon the Battle Focus advantage of firing and moving in the same shooting phase.
Mon Keigh comments are welcomed, but will largely be ignored.
For the Harvest!
However, such powers rarely come without cost, and so it is here. The Eldar's concentration upon their Psychic Powers means that they are no longer able to call upon the Battle Focus advantage of firing and moving in the same shooting phase.
Mon Keigh comments are welcomed, but will largely be ignored.
For the Harvest!
November Handicap H12
Eldar v Grey Knights 1500 armies (Grey Knights +50)
Mission: Crusade
Deployment: Dawn of War
Hex: H12
It was with much sadness that the Eldar returned to their Maiden World at H12 to witness the devastating legacy of Grey Knight occupancy. The verdant swathes of grassland littered with Tyrannid vegetation, the proud boughs of the greenwoods infested by murders of razorwing, the elegant freshwater lakes polluted by generations of neglect and obscene abuse.
The Eldar went about their reclamation with grim efficiency; War Walkers' Starcannon ripping into the despoilers' ranks with swift and uncompromising vengeance. First Blood was taken followed by the Grey Knight Warlord as the Eldar took control of the battleground's centre.
There was just time for some retaliatory Grey Knight fire, but the end was as inevitable as the Eldar, and those that fell, died knowing that they had wrenched back another of their Worlds from the lesser races' infestation. The piles of Grey Knight dead will fertilise the planet and restore it to former glories in the blink of an Eldar eye.
Eldar 9 (2x 3 point objectives, Slay the Warlord, First Blood, Line Breaker)
Grey Knights 3 (1x3point objective)
For the Harvest!
Mission: Crusade
Deployment: Dawn of War
Hex: H12
It was with much sadness that the Eldar returned to their Maiden World at H12 to witness the devastating legacy of Grey Knight occupancy. The verdant swathes of grassland littered with Tyrannid vegetation, the proud boughs of the greenwoods infested by murders of razorwing, the elegant freshwater lakes polluted by generations of neglect and obscene abuse.
The Eldar went about their reclamation with grim efficiency; War Walkers' Starcannon ripping into the despoilers' ranks with swift and uncompromising vengeance. First Blood was taken followed by the Grey Knight Warlord as the Eldar took control of the battleground's centre.
There was just time for some retaliatory Grey Knight fire, but the end was as inevitable as the Eldar, and those that fell, died knowing that they had wrenched back another of their Worlds from the lesser races' infestation. The piles of Grey Knight dead will fertilise the planet and restore it to former glories in the blink of an Eldar eye.
Eldar 9 (2x 3 point objectives, Slay the Warlord, First Blood, Line Breaker)
Grey Knights 3 (1x3point objective)
For the Harvest!
November Handicap D5
Orkz v Tyrannids 1500 armies (no handicap)
Mission: Big Guns Never Tire
Deployment: Dawn of War
Hex: D5
The orkz launched a massive assault on the Tyrannid forces with their new trukk attack force, plunging deep into enemy territory. The tyrannids responded with equal vigour and battle was joined. Despite heavy losses on both sides the ork speed began to take effect and although their warlord was slain (what a burk), da boyz crashed on to victory - lotsa choppin', lotsa killin', lotsa dead bugz!
Final score: Orkz 10 (2 x 3 point objectives, First Blood, Line Breaker, 2 x Heavy Support destruction), Tyrannids 5 (1 x 3 point objectives, Slay the Warlord, character destruction)
Mission: Big Guns Never Tire
Deployment: Dawn of War
Hex: D5
The orkz launched a massive assault on the Tyrannid forces with their new trukk attack force, plunging deep into enemy territory. The tyrannids responded with equal vigour and battle was joined. Despite heavy losses on both sides the ork speed began to take effect and although their warlord was slain (what a burk), da boyz crashed on to victory - lotsa choppin', lotsa killin', lotsa dead bugz!
Final score: Orkz 10 (2 x 3 point objectives, First Blood, Line Breaker, 2 x Heavy Support destruction), Tyrannids 5 (1 x 3 point objectives, Slay the Warlord, character destruction)
Saturday, 9 November 2013
November Handicap F11
Eldar v Chaos Marines 1500 armies (no handicap)
Mission: Big Guns Never Tire
Deployment: Dawn of War
Hex: F11
The Chaos Marines elected to deploy second and a cagey opening only came to life in turns two and three when the Deep Striking Marines and both armies' Flyers came onto the field.
The Eldar brought all their fire-power down upon the Deep Striking Marines and drew First Blood and a lucky shot upon the Chaos Marine's Dragon took out its only weapon, thus rendering it useless in the struggle.
A bold bid by the Chaos Marines to overrun an Eldar objective, saw a squad of Fire Dragons take out the onrushing tank. Though the Marine Warlord survived the explosion and subsequent bombardment from the Eldar War Walkers, he was unable to pierce the Fire Dragon's line and as the battle drew to its close, the Chaos Marine's were short of scoring options.
Final score: Eldar 12 (3 x 3 point objectives, First Blood, Line Breaker, 1 x Heavy Support destruction), Chaos Marines 7 (2 x 3 point objectives, Line Breaker)
For the Harvest!
Mission: Big Guns Never Tire
Deployment: Dawn of War
Hex: F11
The Chaos Marines elected to deploy second and a cagey opening only came to life in turns two and three when the Deep Striking Marines and both armies' Flyers came onto the field.
The Eldar brought all their fire-power down upon the Deep Striking Marines and drew First Blood and a lucky shot upon the Chaos Marine's Dragon took out its only weapon, thus rendering it useless in the struggle.
A bold bid by the Chaos Marines to overrun an Eldar objective, saw a squad of Fire Dragons take out the onrushing tank. Though the Marine Warlord survived the explosion and subsequent bombardment from the Eldar War Walkers, he was unable to pierce the Fire Dragon's line and as the battle drew to its close, the Chaos Marine's were short of scoring options.
Final score: Eldar 12 (3 x 3 point objectives, First Blood, Line Breaker, 1 x Heavy Support destruction), Chaos Marines 7 (2 x 3 point objectives, Line Breaker)
For the Harvest!
Tuesday, 5 November 2013
November Handicap G9
Orkz v Dark Angels 1500 armies (no handicap)
Mission: The Relic
Deployment: Vanguard Strike
Mission: The Relic
Deployment: Vanguard Strike
Monday, 4 November 2013
November Handicap F10
Eldar v Tyranid 1500 armies (no handicap)
Mission: Big Guns Never Tire
Deployment: Hammer and Anvil
Hex: F10
With mission, deployment and initiative going the Eldar way, the new-look Tyranid army was always going to find life difficult. And so it seemed, as despite unusually wasteful opening salvoes from the Eldar, the Tyranid force gradually found themselves dropping behind to First Blood and a Heavy Unit loss.
But the battle took a dramatic twist, as an audacious Deep Strike from the Tyranid Warlord and his accompanying brood, supported by their late arriving Flying Monstrous Creature, inflicted Slay the Warlord upon the Eldar with the loss of their Farseer.
Although the Eldar War Walkers rallied to inflict their own Slay the Warlord upon the Tyranids - as a single shot from the Dark Reapers brought the supporting Monstrous Creature to the ground thus leaving its leader exposed - a push down their left seemed destined to level the battle at 9 a piece.
However, the mobility of the Eldar Jet-bikes and Wave Serpents proved too much for the Tyranid swarm and with objectives lost and Heavies falling, the Tyranids had no option but to flee the field, leaving the Eldar victorious by 11 points to 4.
For the Harvest!
Mission: Big Guns Never Tire
Deployment: Hammer and Anvil
Hex: F10
With mission, deployment and initiative going the Eldar way, the new-look Tyranid army was always going to find life difficult. And so it seemed, as despite unusually wasteful opening salvoes from the Eldar, the Tyranid force gradually found themselves dropping behind to First Blood and a Heavy Unit loss.
But the battle took a dramatic twist, as an audacious Deep Strike from the Tyranid Warlord and his accompanying brood, supported by their late arriving Flying Monstrous Creature, inflicted Slay the Warlord upon the Eldar with the loss of their Farseer.
Although the Eldar War Walkers rallied to inflict their own Slay the Warlord upon the Tyranids - as a single shot from the Dark Reapers brought the supporting Monstrous Creature to the ground thus leaving its leader exposed - a push down their left seemed destined to level the battle at 9 a piece.
However, the mobility of the Eldar Jet-bikes and Wave Serpents proved too much for the Tyranid swarm and with objectives lost and Heavies falling, the Tyranids had no option but to flee the field, leaving the Eldar victorious by 11 points to 4.
For the Harvest!
Subscribe to:
Comments (Atom)






