Friday, 27 December 2013

Christmas Friendly

Friendly: Chaos Marines, Eldar, Tyranid

Points: 1,500 (no handicap)

Mission: Purge the alien.

The latest Maiden World inspected by the Eldar, uncovered a Tyranid infestation. However, the idea of receiving any help from the Mon Keigh in this purging was quickly dispelled as it became clearly obvious that the Chaos Marines had their own agenda.

The Eldar deployed with the intention of receiving onslaughts from both foe and the intervention of their Farseers stole initiative. The Walkers were able to take First Blood as the Chaos Marines were pinned back. The Tyranid charge finally penetrated the Eldar right, but too mlate to make a meaningful challenge with their Gargantuan and Warlord sacrificed in the cause.

It took until the fourth turn before either the Mon Keigh or the pestilence targeted one another, but despite dwindling resources, the Eldar managed to hold onto victory.

Eldar: 8 (first blood, slay the warlord, 3x Chaos Marine units, 3x Tyranid units)
Tyranid: 4 (4 x Eldar units)
Chaos Marines: 1 (1 x Tyranid unit)

For the Harvest!

Sunday, 22 December 2013

Grey Knights to Tyranids

If Grey Knights become Tyranids in 2014
there are a few options that people may want to comment on.

Here is the suggestion:-
They are of the same Tyranid hive fleet tendril
battles lost by the either Tyranid player will result in any Tyranid lost hex.
They become one fourth player in the Hex Campaign
but they are able to fight two battles on one night.

The Grey Knight hexes are taken over by :
Tyranids (my preference).
or The Warp (all hexes become impassable).
or Held by defending Grey Knights (who can no longer attack).
or Divided between all four players.

Please leave any comments for discussion...


Hex Campaign - January

January 1,600 Points, plus handicaps.
All missions to be 'The Scouring' (Page 129)

Note.
Vehicles can't normally Score or Deny Objectives (Page 123)
In Scouring missions, Fast Attack Vehicles can Score but not Deny (Page 129)
Eg A Troop and an enemy Fast Attack Vehicle are on an objective.
The Troop can Deny the Fast Attack from Scoring but the Fast Attack can not Deny the Troop.
This means that two Fast Attack Vehicles could both Score the same Objective.

We will play that a Zooming Flyer can not Score and a Hovering Flyer can.
Regardless that the height of the flying base puts the model more than 3" away.


Also
Christmas Friendly
December 24th Battle to start at 2pm
1,500 points, no handicap
Purge the alien, free for all.
Held in Eastleigh

Sunday, 15 December 2013

Exhibition Bout - Last Man Standing

Mission: Infestation clearance

The Eldar arrived at their latest Maiden World to discover it infested with invertebrates, the abomination and the defeated.
Eldar lives are precious so the Mon Keigh were enlisted to aid with the cleansing.
To the Eldar delight, the abomination and the defeated fought each other to a standstill with the invertebrates and the Grey Knights mopping up the pieces. The Grey Knights then turned their attention to the invertebrates and wiped them from the planet.

The scouring complete, the Eldar, Dark Angels and Grey Knights shared an uneasy stand-off to claim victory.

For the Harvest!

Saturday, 14 December 2013

November Handicap - D8 Dark Angels teach Grey Knights the value of Quality over Quantity

The title says it all - the 4-1 scoreline doesn't. Or if you prefer - infantry with lascannons are no match for contemptor dreadnoughts and land raiders...


Sunday, 8 December 2013

Highlander Friendly

Grey Knights v Tyranids
Points: 1,500 
Mission: Slay the Alien
Deployment: Hammer & Anvil

It was night when Crowes scouting force encountered Hive fleet behemoths swarm. Crowe ordered the terminators and his squad of purifiers to advance with caution while he sent a distress message to the nearby imperial guard outpost.

There was a breach in our defenses when a trygon erupted out of the ground killing some marines guarding the objective, some gants deep struck in nearly killing the inquisitor’s henchmen and killing the inquisitor himself. Crowe and his purifiers turned to try and support the objective, killing some gants as the terminators held ground defending the objective denying the doom of malan’ti’s psychic assault.

The delayed vendetta gunships arrived at the battle field laying waste to the xenos warriors as the purifiers charged and killed the trygon, forcing the gants to retreat. Unfortunately when the gants were retreating they shot and severely injured Crowe.

Our forces slaughtered the rest of the retreating tyranid forces.

The tools of our salvation are faith and bullets.


Final Score : Grey Knights 12 Tyranids 8

Highlander F10

Orkz v Eldar 1500 armies (Orkz +150)

Mission: Slay the Alien

Deployment: Dawn of War

Hex: F10

The beautiful verdant Eldar world slumbered peacefully in the celestial void...
Then the Boyz crashed down with roaring bike engines and thunderous Kopta's charging across the meadows belching exhaust fume and dust. The Eldar struck back with righteous fury, claiming first blood but da boyz got their s**t on destroying a Wave Serpent and then fings got good and nasty; lotz of blood 'n' choppin'! Da bikes and koptas got stuck in as did the Eldar Wraith Lord and war walkers... dead killi! The Mega Knobz stomped through the Eldar front line, snippin' their way to glory. By the end of turn 6 the Eldar warlord was hiding in the temple and the Boyz were triumphant!
No one left for the harvest!
Orkz win 6-5 (5 units and 'Line Breaker' vs. 3 units, 'Line Breaker' and 'First Blood')


Monday, 2 December 2013

Friendly

Eldar v Tyranid 1500 armies

Both races brought out untried rookies and habitual reserves in a fact finding mission to learn as much about themselves as their foe.

Both armies had their successes and defeats in a slow and tame affair, where, ultimately, little was learned about each other or themselves that they didn't know already; Wave Serpents kill Tyranid swarms and Eldar Rangers do not want to stand in the way of blitzkreiging bugs!

Back to the campaign next week.

For the Harvest!

Sunday, 1 December 2013

Rules - Amendment - First Blood

New house rule for First Blood.

"First Blood can only be scored if one player eliminates more units than their opponent in the same game turn."

Eg.

Turn One
The Eldar player takes first turn and destroys a Dark Angel Rhino.
In the Dark Angel turn an Eldar Windrider Jetbike unit is wiped out.
No First blood is scored this round as both players have eliminated one unit.

Turn Two
Neither Eldar nor Dark Angels completely destroy a unit.
No First blood is scored this round as neither player have eliminated a unit.

Turn Three
Eldar destroy a Tactical Marine Unit.
Dark Angels destroy a Wave Serpent and a unit of Warp Spiders.
Dark Angels gain the point for First Blood as they have destroyed more units than the Eldar this turn.

First Blood can still only be scored once per game.