Friday, 27 December 2013

Christmas Friendly

Friendly: Chaos Marines, Eldar, Tyranid

Points: 1,500 (no handicap)

Mission: Purge the alien.

The latest Maiden World inspected by the Eldar, uncovered a Tyranid infestation. However, the idea of receiving any help from the Mon Keigh in this purging was quickly dispelled as it became clearly obvious that the Chaos Marines had their own agenda.

The Eldar deployed with the intention of receiving onslaughts from both foe and the intervention of their Farseers stole initiative. The Walkers were able to take First Blood as the Chaos Marines were pinned back. The Tyranid charge finally penetrated the Eldar right, but too mlate to make a meaningful challenge with their Gargantuan and Warlord sacrificed in the cause.

It took until the fourth turn before either the Mon Keigh or the pestilence targeted one another, but despite dwindling resources, the Eldar managed to hold onto victory.

Eldar: 8 (first blood, slay the warlord, 3x Chaos Marine units, 3x Tyranid units)
Tyranid: 4 (4 x Eldar units)
Chaos Marines: 1 (1 x Tyranid unit)

For the Harvest!

Sunday, 22 December 2013

Grey Knights to Tyranids

If Grey Knights become Tyranids in 2014
there are a few options that people may want to comment on.

Here is the suggestion:-
They are of the same Tyranid hive fleet tendril
battles lost by the either Tyranid player will result in any Tyranid lost hex.
They become one fourth player in the Hex Campaign
but they are able to fight two battles on one night.

The Grey Knight hexes are taken over by :
Tyranids (my preference).
or The Warp (all hexes become impassable).
or Held by defending Grey Knights (who can no longer attack).
or Divided between all four players.

Please leave any comments for discussion...


Hex Campaign - January

January 1,600 Points, plus handicaps.
All missions to be 'The Scouring' (Page 129)

Note.
Vehicles can't normally Score or Deny Objectives (Page 123)
In Scouring missions, Fast Attack Vehicles can Score but not Deny (Page 129)
Eg A Troop and an enemy Fast Attack Vehicle are on an objective.
The Troop can Deny the Fast Attack from Scoring but the Fast Attack can not Deny the Troop.
This means that two Fast Attack Vehicles could both Score the same Objective.

We will play that a Zooming Flyer can not Score and a Hovering Flyer can.
Regardless that the height of the flying base puts the model more than 3" away.


Also
Christmas Friendly
December 24th Battle to start at 2pm
1,500 points, no handicap
Purge the alien, free for all.
Held in Eastleigh

Sunday, 15 December 2013

Exhibition Bout - Last Man Standing

Mission: Infestation clearance

The Eldar arrived at their latest Maiden World to discover it infested with invertebrates, the abomination and the defeated.
Eldar lives are precious so the Mon Keigh were enlisted to aid with the cleansing.
To the Eldar delight, the abomination and the defeated fought each other to a standstill with the invertebrates and the Grey Knights mopping up the pieces. The Grey Knights then turned their attention to the invertebrates and wiped them from the planet.

The scouring complete, the Eldar, Dark Angels and Grey Knights shared an uneasy stand-off to claim victory.

For the Harvest!

Saturday, 14 December 2013

November Handicap - D8 Dark Angels teach Grey Knights the value of Quality over Quantity

The title says it all - the 4-1 scoreline doesn't. Or if you prefer - infantry with lascannons are no match for contemptor dreadnoughts and land raiders...


Sunday, 8 December 2013

Highlander Friendly

Grey Knights v Tyranids
Points: 1,500 
Mission: Slay the Alien
Deployment: Hammer & Anvil

It was night when Crowes scouting force encountered Hive fleet behemoths swarm. Crowe ordered the terminators and his squad of purifiers to advance with caution while he sent a distress message to the nearby imperial guard outpost.

There was a breach in our defenses when a trygon erupted out of the ground killing some marines guarding the objective, some gants deep struck in nearly killing the inquisitor’s henchmen and killing the inquisitor himself. Crowe and his purifiers turned to try and support the objective, killing some gants as the terminators held ground defending the objective denying the doom of malan’ti’s psychic assault.

The delayed vendetta gunships arrived at the battle field laying waste to the xenos warriors as the purifiers charged and killed the trygon, forcing the gants to retreat. Unfortunately when the gants were retreating they shot and severely injured Crowe.

Our forces slaughtered the rest of the retreating tyranid forces.

The tools of our salvation are faith and bullets.


Final Score : Grey Knights 12 Tyranids 8

Highlander F10

Orkz v Eldar 1500 armies (Orkz +150)

Mission: Slay the Alien

Deployment: Dawn of War

Hex: F10

The beautiful verdant Eldar world slumbered peacefully in the celestial void...
Then the Boyz crashed down with roaring bike engines and thunderous Kopta's charging across the meadows belching exhaust fume and dust. The Eldar struck back with righteous fury, claiming first blood but da boyz got their s**t on destroying a Wave Serpent and then fings got good and nasty; lotz of blood 'n' choppin'! Da bikes and koptas got stuck in as did the Eldar Wraith Lord and war walkers... dead killi! The Mega Knobz stomped through the Eldar front line, snippin' their way to glory. By the end of turn 6 the Eldar warlord was hiding in the temple and the Boyz were triumphant!
No one left for the harvest!
Orkz win 6-5 (5 units and 'Line Breaker' vs. 3 units, 'Line Breaker' and 'First Blood')


Monday, 2 December 2013

Friendly

Eldar v Tyranid 1500 armies

Both races brought out untried rookies and habitual reserves in a fact finding mission to learn as much about themselves as their foe.

Both armies had their successes and defeats in a slow and tame affair, where, ultimately, little was learned about each other or themselves that they didn't know already; Wave Serpents kill Tyranid swarms and Eldar Rangers do not want to stand in the way of blitzkreiging bugs!

Back to the campaign next week.

For the Harvest!

Sunday, 1 December 2013

Rules - Amendment - First Blood

New house rule for First Blood.

"First Blood can only be scored if one player eliminates more units than their opponent in the same game turn."

Eg.

Turn One
The Eldar player takes first turn and destroys a Dark Angel Rhino.
In the Dark Angel turn an Eldar Windrider Jetbike unit is wiped out.
No First blood is scored this round as both players have eliminated one unit.

Turn Two
Neither Eldar nor Dark Angels completely destroy a unit.
No First blood is scored this round as neither player have eliminated a unit.

Turn Three
Eldar destroy a Tactical Marine Unit.
Dark Angels destroy a Wave Serpent and a unit of Warp Spiders.
Dark Angels gain the point for First Blood as they have destroyed more units than the Eldar this turn.

First Blood can still only be scored once per game.


Sunday, 24 November 2013

November Handicap I12

Eldar v Tyranids 1500 armies (Tyranids +50)

Mission: Purge the Alien

Deployment: Dawn of War

Hex: I12

The drain on the dwindling Eldar resources was evident to see as they arrived to reclaim their Maiden World with an army comprised almost exclusively of their Wraith units. However, these tough automatons, with their Eldar host contained within their spirit stones, proved difficult for the swarm to effect.

The Eldar brought Warlocks and a Spiritseer to aid the Wraithlords and Wraithblades and with their help were able to halt the Tyranid advance in the centre.

The Eldar led their own advance towards the Tyranid Warlord making linebreaker difficult to achieve for the swarm. The delayed arrival of the Tyranid Monstrous Flyer denied them of valuable firepower after the failure of their Vengeance Weapons Battery that had promised to keep the Eldar at bay.

Ultimately, the Tyranids were forced to flee the field after overwhelming firepower had rendered their position untenable and the Eldar were able to claim back another of their infested Maiden Worlds.

Final Score: Eldar 7 (First Blood, Linebreaker, 5 units destroyed) Tyranid 0

For the Harvest!





December 2014

December 2014

Staying at 1,500 for December
Using the Highlander Rule

Highlander Rule
There can be only one.

Each unit from the codex can not be duplicated in your army list.
Eg.
You can not take two Ork trukks, even if they have different wargear.
Nb. Despite how they are listed in the codex, Landraider variants count as one unit with different wargear.

Exception for limited Troops.
Once you have taken all the standard Troop choices available you may take upto a second of each.
Eg
Orks have only got two standard Troop choices - Boyz and Gretchin.
They can not have a second unit of Ork Boyz unit they have taken a unit of Gretchin
and the most Troops they can have is four.
If they have an HQ who can take an Elite unit as Troops then these can only be taken once,
not once as a Troop and again as an Elite and not twice because of the limited Troops exception.




Special Event 14th December

On Saturday 14th December a special event is to be held in Winchester.
All vs All on one table
500 points, no Force Organisation Chart (So not requirement for 1HQ and 2Troops)
Winner to be the last man standing

Saturday, 23 November 2013

November Handicap D4


Orkz v Grey Knights 1500 armies (Grey Knights +50)

Mission: Crusade

Deployment: Hammer and Anvil

Hex: D4
Da boyz paid a visit to D4 to 'ave a killin' party wiff da pink skin Grey Knights, wozn't much fun to start wiff as they 'id behind walls and shot off der burnas but da bikes and koptas got stuck in and it woz much more fun after dat. Da pink skinz dropped a couple of pods in our back garden but we stomped em and da ones behind da walls as well. Da Boss got his claw out and snipped a few of em in half which was really funny...
Orkz win 7-6 (2 objectives and 'First Blood' vs. 2 objectives)



Sunday, 17 November 2013

House Rule : Eldar Psychic Powers

The Eldar psychic ability knows no bounds! The Farseers of the Myth-Iliath Eldar have manipulated the Warp to such effect that their Psykers are now able to select their Psychic Powers if taken from the Eldar Runes of Battle and Fate.

However, such powers rarely come without cost, and so it is here. The Eldar's concentration upon their Psychic Powers means that they are no longer able to call upon the Battle Focus advantage of firing and moving in the same shooting phase.

Mon Keigh comments are welcomed, but will largely be ignored.

For the Harvest!

November Handicap H12

Eldar v Grey Knights 1500 armies (Grey Knights +50)

Mission: Crusade

Deployment: Dawn of War

Hex: H12

It was with much sadness that the Eldar returned to their Maiden World at H12 to witness the devastating legacy of Grey Knight occupancy. The verdant swathes of grassland littered with Tyrannid vegetation, the proud boughs of the greenwoods infested by murders of razorwing, the elegant freshwater lakes polluted by generations of neglect and obscene abuse.

The Eldar went about their reclamation with grim efficiency; War Walkers' Starcannon ripping into the despoilers' ranks with swift and uncompromising vengeance. First Blood was taken followed by the Grey Knight Warlord as the Eldar took control of the battleground's centre.

There was just time for some retaliatory Grey Knight fire, but the end was as inevitable as the Eldar, and those that fell, died knowing that they had wrenched back another of their Worlds from the lesser races' infestation. The piles of Grey Knight dead will fertilise the planet and restore it to former glories in the blink of an Eldar eye.

Eldar 9 (2x 3 point objectives, Slay the Warlord, First Blood, Line Breaker)
Grey Knights 3 (1x3point objective)

For the Harvest!


November Handicap D5

Orkz v Tyrannids 1500 armies (no handicap)

Mission: Big Guns Never Tire

Deployment: Dawn of War

Hex: D5

The orkz launched a massive assault on the Tyrannid forces with their new trukk attack force, plunging deep into enemy territory. The tyrannids responded with equal vigour and battle was joined. Despite heavy losses on both sides the ork speed began to take effect and although their warlord was slain (what a burk), da boyz crashed on to victory - lotsa choppin', lotsa killin', lotsa dead bugz!

Final score: Orkz 10 (2 x 3 point objectives, First Blood, Line Breaker, 2 x Heavy Support destruction), Tyrannids 5 (1 x 3 point objectives, Slay the Warlord, character destruction)


Saturday, 9 November 2013

November Handicap F11

Eldar v Chaos Marines 1500 armies (no handicap)

Mission: Big Guns Never Tire

Deployment: Dawn of War

Hex: F11

The Chaos Marines elected to deploy second and a cagey opening only came to life in turns two and three when the Deep Striking Marines and both armies' Flyers came onto the field.

The Eldar brought all their fire-power down upon the Deep Striking Marines and drew First Blood and a lucky shot upon the Chaos Marine's Dragon took out its only weapon, thus rendering it useless in the struggle.

A bold bid by the Chaos Marines to overrun an Eldar objective, saw a squad of Fire Dragons take out the onrushing tank. Though the Marine Warlord survived the explosion and subsequent bombardment from the Eldar War Walkers, he was unable to pierce the Fire Dragon's line and as the battle drew to its close, the Chaos Marine's were short of scoring options.

Final score: Eldar 12 (3 x 3 point objectives, First Blood, Line Breaker, 1 x Heavy Support destruction), Chaos Marines 7 (2 x 3 point objectives, Line Breaker)

For the Harvest!


Tuesday, 5 November 2013

November Handicap G9


Orkz v Dark Angels 1500 armies (no handicap)

Mission: The Relic

Deployment: Vanguard Strike

Hex: G9

The ork horde fell on the scarce but heavily armed Dark Angels and despite initial gains were unable to capture the relic. The Dark Angels held on and secured the victory 4-2; relic + line breaker vs first blood + line breaker.


Monday, 4 November 2013

November Handicap F10

Eldar v Tyranid 1500 armies (no handicap)

Mission: Big Guns Never Tire

Deployment: Hammer and Anvil

Hex: F10

With mission, deployment and initiative going the Eldar way, the new-look Tyranid army was always going to find life difficult. And so it seemed, as despite unusually wasteful opening salvoes from the Eldar, the Tyranid force gradually found themselves dropping behind to First Blood and a Heavy Unit loss.

But the battle took a dramatic twist, as an audacious Deep Strike from the Tyranid Warlord and his accompanying brood, supported by their late arriving Flying Monstrous Creature, inflicted Slay the Warlord upon the Eldar with the loss of their Farseer.

Although the Eldar War Walkers rallied to inflict their own Slay the Warlord upon the Tyranids - as a single shot from the Dark Reapers brought the supporting Monstrous Creature to the ground thus leaving its leader exposed - a push down their left seemed destined to level the battle at 9 a piece.

However, the mobility of the Eldar Jet-bikes and Wave Serpents proved too much for the Tyranid swarm and with objectives lost and Heavies falling, the Tyranids had no option but to flee the field, leaving the Eldar victorious by 11 points to 4.

For the Harvest!


Wednesday, 30 October 2013

Eldar Jet Bike Battle Focus

After intensive search through the Warp (I believe you Mon Keigh refer to it as the Internet) the Eldar have decreed that Jet Bikes cannot benefit from Battle Focus (run, shoot in the shooting phase) and can either turbo-boost 36" or fire, they cannot fire and move in the shooting phase. They can still move 12" in the movement phase and 2d6" in the assault phase (even if not charging) and still shoot or turbo boost in the shooting phase.

This will be the Eldar stance until the Emperor issues an official dictat (FAQ) to qualify this contradiction within the Codex: Eldar.

The Eldar of Myth-Iliath - The Harvest



Wednesday, 23 October 2013

Orktober Final

A valiant frontal assault by the green horde on the invading Eldar at E3 was not sufficient to repel the invaders who had dug in with control of the two scoring sub-markers. In a Dawn of War battle the Orkz held the primary marker and achieved 'Line Breaker' but this was insufficent against two scoring sub-markers, 'First Blood', 'Slay the Warlord' and 'Line Breaker' for the Eldar who won 7-3.

Not the ideal result in Orktober but a great campaign none the less!




Saturday, 19 October 2013

Hex Campaign - Orktober - Losers Final


Orktober
Losers Final
Grey Knights v Tyranids

The Grey Knights only had two units, both were troops of Purifiers with four incinerator flamers, each with a special psychic character. Tyranids had seven small units. 

Early game the Grey Knights shot the Tyranid Lictor for first blood. The Tyranid Hormagaunts, Genestealers and Raveners all assulted one of the Grey Knight Purifier units. The Hormagaunts all dying to over-watch on the way in. The Raveners all dying to Deamon Hammers. This Grey Knight Purifier squad were not even down to half strength after finishing off the Genestealers. 
The other squad of Purifiers took more shooting from the Tyranids, weakening them before an assault attempt. Tyranid Warriors got in, the Tenacity of the Tyranid Prime Warlord leading the charge. The Termagants could quite reach the Purifiers that turn. This combat fell in favor of the Tyranids. The Grey Knight Sargent falling to a challenge with the warlord. 

At the end of turn five this left the Tyrainds with two weaker objectives and the Grey Knights with the primary. Both had two secondary objectives. So Tyranids were winning 6v5. 
The game continued on to turn six.

From the Grey Knights vantage point they could hold the main objective and shoot the Tyranids off one of the secondary, which they just manage to do. Grey Knights are winning at the end of turn six 5v4.
The game continued on to turn seven.

The Tyranids were able to retake the objective they had been shot off previously, but only with half a dozen Termagaunts. So although they were back up to a score of 6v5 it was unlikely to be held. The Tyraind Warlord decided to make another charge, using his Tenacity trait again. If he could hold the Purifiers in combat for one turn, they would not be able to shoot the Termagaunts off their objective. However; luck was not in his favor and he was hit four times in over-watch AND didn't make a single save (even with Feel No Pain). This left the Grey Knight free to shoot at the Termagants and once again they kill them off the objective.Game Over.

Final Score
Grey Knights 6 Tryanids 4
Grey Knights Claim C4


Hex Campaign - Orktober - Semi Final

Orktober
Semi Final
Eldar v Choas Space Marines

Early Dark Reaper Starswarm night vision attacks took first blood so the Marines struck deep to attack the exposed Eldrad. Eldrad survived and the Eldar counter attack took out the deep striking Obliterators with Eldrad's psychic powers aiding a unit of Wraitblades. With the marines committed to the attack, Eldrad and his Spiritseer were able to lead the counter strikes until the Marines ran out of options and conceded the contest.

In a very different performance the Eldar were surprising in assault, instigating 2 and winning 3.
 
Final Score Eldar 3 CSM 0
Eldar take control of G12



Final Battle - Orks v Eldar

Sunday, 13 October 2013

Hex Campaign - Handicap House Rule


Following on from Orktober and Apocalypse...
I propose the next round of the campaign is based on weighted points, using a handicap system.

If you loose a battle, the next time you fight that army you gain 50 points.
This will be accumulative.

Eg Tyranids and Chaos Space Marines start at 1,500 points and play three times :
If Nids win the first battle they will play their second battle together as 1,500 Nids vs 1,550 CSM
If Nids win the second battle they will their third battle together as 1,500 Nids vs 1,600 CSM
If CSM win the third battle they will play next as 1,550 Nids vs 1,600 CSM


 Based on all the battles fought in the Hex Campaign so far, here are the starting handicaps:

Orks +150 vs Eldar
DA +100 vs Eldar
GK +50 vs Eldar & Orks
Eldar No Bonus
CSM No Bonus
Nids No Bonus

Eg the first battles for Orks would be :
Orks vs Grey Knights would be Orks 1,500 points vs Grey Knights 1,550 points
Orks vs Eldar would be Orks 1,650 points vs Eldar 1,500 points
Orks vs anyone else 1,500 points each.


Also
Drop the challenges, the winner gets to pick a hex.
and run standard rule book missions.

Please comment below.

Wednesday, 9 October 2013

Hex Campaign - Orktober - Round One

Chaos Space Marines vs Tyranids
Dawn of War, Orktober 1,000 Points

The Tyranids were lucky to get the two scoring objectives on their side of the table. This meant that the slow moving Marines had to travel the table to get some extra points. The Tyranids tried to deny the Marines any secondary objectives but failed charge rolls and superior Marine fire power cut down the Tyranids for First Blood and Slay the Warlord.

Final Score 5 - 4
CSM take G10




Grey Knights v Orks
Vanguard Strike, Orktober 1,000 Points
Orks win D6




Thursday, 3 October 2013

Hex Campaign - Orktober Rules

Orktober 2013

For October
All battle will take place on board space ships / compounds
In close quarters style.

Battleground
One Objective is place in the middle before any terrain is placed.
This is worth 3 points and can be used to turn the lights on (to remove night fighting).

The only terrain on the battleground will be line of sight blocking walls.
These are placed by the players alternately.

After the terrain has been placed four other objectives are used – two worth 2 points each, and the other two are non-scoring decoy markers. You do not have to reveal to your opponent if the marker is a decoy.
All units (not just troops) in contact with an objective can determine its worth.
This is to be controlled by picking one of four business cards with the objective value written on it.
Objectives are only held if touched by a scoring unit. (Not just within 3”)
Objectives are contested by any unit but they also must be touching it.

Players roll for first turn after all objectives and terrain are placed.

Then each player may place one additional wall that can be opened freely by the placing player
Or by the opposing player destroying it. These walls have 1 HP, Armour 13.

Secondary Objectives: Slay the Warlord, First Blood. (No Line Breaker)


Mission Special Rules:
Always night unless the player controlling the middle objective makes it day
No Reserves (unless a models rules state that it can when this special rule is not in effect)
No Barrage
No Flyers
No Fortifications

Max. 40mm base
= No : Monstrous Creatures / Vehicles
= Yes : Bikes / Terminators


Battles continue to update the Hex map.
The winner may choose which hex is taken, it is not determined before the battle.


Battles

Round One – 05/10/13
Dark Angels vs Grey Knights 1,000 Points
Tyranids vs Orks 1,000 Points
– Same mission for both matches

Eldar start in Round Two

Round Two
Highest scoring winner of Round One moves to Final

Lowest scoring winner of Round One vs Eldar 1,250 Points

Losers of Round One 750 Points

Final
1,500 Points
Highest Winner of Round One vs Winner of Round Two


Tuesday, 1 October 2013

Hex Campaign - Summary - September



Sept Eldar Grey Knights Tyranids Orks Dark Angels
Attacks 1 1 1  -   - 
Defends 1  -   -  1 1
Games 2 1 1 1 1
Wins 2 1  -   -   - 
Losses   -   -  1 1 1
Attacks Won 1 1  -   -   - 
Defenses Failed  -   -   -  1 1
Hex Change 1 1  -  (1) (1)
Accumulative
Eldar Grey Knights Tyranids Orks Dark Angels
Attacks 6 5 5 4 5
Defends 4 6 5 4 6
Games 10 11 10 8 11
Wins 9 5 5 2 4
Losses 1 6 5 6 7
Attacks Won 5 4 3 1 1
Defenses Failed 0 5 3 3 3
Hex Change 5 (1) 0 (2) (2)

Sunday, 15 September 2013

Hex Campaign - D6

Grey Knight vs Chaos Space Marines
Vanguard Strike, Crusade

Grey Knights attacked D6 expecting to find Dark Angels but instead found that the once loyal marines had been corrupted by the dark side. 
Have the Grey Knights been attacking this Dark Angel company knowing that they were traitor all along ? 
Or have the attacks by the Grey Knights turned the Dark Angels dark ?
Either way, the battle was a bloody massacre.

Grey Knights win 5-4


Hex Campaign - B3

Tyranids vs Eldar (and Orcs)
Dawn of War, The Relic

In a repeat of the battle faced by the Eldar on the same planet, this time the Eldar were the defenders and this time the Tyranids had come to fight. 
If full daylight, the Monstrous Tyraind Turvigon stood the ground in-front of the Eldar firing line. Against the odds, the focused Eldar firing was not able to bring her down. She pushed forwards and spawned her only batch of Termagants who garbed the Relic and retreated. The Tyrgon Prime rose from the ground to shield the retreating Termagants doing the job but dying quickly from the intense Eldar firing.
The Orks arrived to get their revenge on the Eldar. Ork hoards appeared and used their firing to thin the Eldar line. Most of the Eldar were too quick to allow themselves to be brought into close combat, only one squadron of War Walkers didn't  get away. 
With lack of clarity the Tyranid hive mind decided to play the Eldar opponent and not concentrate on the Relic. The Devourgants arrived, taking out the Wave Serpent carrying an Eldar troop, thinking to crack the shell to get at the soft troops inside. However; this left the Devourgants out of position and out of Synaptic Control for the rest of the game. The Dire Avengers went on to capture the Relic and enter another Wave Serpent, sealing the win.
Not knowing quite what to expect, the Tyranids had their first confrontation with the Eldar. Now they have tasted the Eldar sting, the Tyranids will adapt and they will be back ready for the next battle.
The unique Tyranid Doom of Malan'tai had his third battle in the campaign but has been consistent in being killed in every one. He will not be back again this month.

Eldar Win
Final Score 5 - 1 - 0

Hex Campaign - B3

Eldar vs Orks
Dawn of war, The Relic

The Eldar attack on the Ork planet B3 smashed the green skin defence and took control but the shadow of the Tyranid fleet falls over the plant.

Eldar win 5-0 (Line Breaker, First Blood, Sieze the Relic)


Saturday, 31 August 2013

Hex Campaign - Point Escalation


POINTS RAISE TO 1,500 FOR SEPTEMBER

Characters Returning this Month:-
Grey Knights - Corteaz
Tyranids - Doom of Malant'ai

Final Month of this style of play

At the beginning of October there will be an unrelated game of Apocalypse
followed by Orktober

Hex Campaign - Summary - August

August Eldar Grey Knights Tyranids Orks Dark Angels
Attacks   2    0     2    2    2
Defends   1    4     2    1    0
Games   3    4     4     3    2
           
Wins   3    0     3    1    1
Losses    0    4     1    2    1
           
Attacks Won   2    0     2    1    1
Defenses Failed   0    4     1    1    0
Hex Change   2   -4     1    0    1




Accumulative Eldar Grey Knights Tyranids Orks Dark Angels
Attacks    5    4    4    4    5
Defends    3    6    5    3    5
Games    8  10    9    7  10
           
Wins    7    4    5    2    4
Losses    1    6    4    5    6
           
Attacks Won    4    3    3    1    1
Defenses Failed    0    5    3    2    2
Hex Change    4 - 2    0 - 1 - 1

Hex Campaign - C4

Tyranids vs Grey Knights (and Dark Angels)
Hammer and Anvil, The Relic

The Tyranids encountered the Grey Knights on C4, a planet that was previously held by the Dark Angels. Grey Knights managed to steal the initiative but the Tyranids reached the Relic first. Grey Knight Paladins outflanked on one side and three Dark Angel Tactical squads the other. The Tyranids tried to change the direction of their escape back up the board but were not able to escape the Paladins who ended up managing to contest the Relic. The Battle came down to secondaries. First Blood and Line breaker for the Tyranids and only Line Breaker for the Grey Knights.The infamous Eldar slayer, The Doom of Malant'ai, had recovered from his defeat in July to make a return in this battle only to be defeated again. I am sure he will make a return in September.

Tyranids Win
Final Score 2 - 1 - 0


Sunday, 25 August 2013

Hex Campaign - E4


Orks vs Tyranids (E4)
Hammer and Anvil, Purge the Alien.

The Orks stormed in on the Tyranid position in an early morning raid, just before the sun rose. The Tyranids surprised the Orks by taking the initiative but were too overconfident - Not moving into position, nor raising their psychic defenses. The Ork Trukks steamed up the field from what could have been a bad position, being so far away. However; the Tyranid Anti-Tank units were all away from the base, having earlier set up a munitions dump on site. The Tyranids were wishing they had adopted a more mobile defense, one that could have kept the heavy trukks away for a round or two. With the boyz protected in their trukks the Tyranids began shooting the only available target - the Lootas. The poor lootas didn't have many Ork mates to back them up and soon began to run in fear of the blasts coming their way. Meanwhile; the Ork boyz happily charged into combat with the deadly Tyranid Warriors who used their scything talons to great effect. A Trygon Prime raised up out of the ground in front of a couple of trukks in an attempt to slow the advance, alas he had little backup and by the time the psykic boosted Tyranid warlord arrived (a monstrous Tervigon) the Trygon was breathing his last breaths. The Ork warlord arrived with some Kommandos but the party was almost over. The remaining Boyz jumped back into their trukks to leave with the taste of victory and the Tyranids eating their dust.

Final Score 6-2
Orks Win



Hex Campaign - E8

Dark Angels vs Grey Knights
Dawn of War, Big Guns Never Tire
Dark Angels Win 9 - 3

Grey Knights were super aggressive but lacked follow through.

Hex Campaign - C3


Eldar vs Grey Knights (C3)
Hammer and Anvil, The Scouring

The Grey Knights defended with their heavily armoured psykers, so the Eldar unleashed Fuegan. Penetrating attacks from the Eldar Fire Dragons and their Phoenix Lord kept the Grey Knights in their deployment zone and their scoring options were too limited by the end of turn 5 when the Eldar were able to claim back another of their maiden planets.

Final Score 8-4
Eldar Win



Sunday, 18 August 2013

Hex Campaign - D5

Tyranids vs Grey Knights
Dawn of War, The Relic
Final Score 5 - 2

The Tyranids have been gathering strength since the Grey Knight invasion on D5. Now the Grey Knight Marines have left, leaving only Grey Knight Inquisitors to protect the planet. A critical objective has been left in the open and the Tyranids strike.

The available space meant that the Grey Knights had to start with a third of there force in reserve. They were also unable to apply their greater range due to a successful deep strike assault by the Tyranids. Late in the battle night helped to hide the retreating Relic. Inquisitor Coteaz (1st Grey Knight Joker played) was unable to lead the Grey Knights to victory.


Monday, 12 August 2013

Hex Campaign - C2



Orks vs Eldar (C2)
Dawn of War, Purge the Alien
Final Score 10-3


The Orks returned with armour but could not retake C2. 
They were so disgruntled by the whole process that they gave up and went home after turn 3


Monday, 5 August 2013

Hex Campaign - C2


Eldar vs Orks (C2)
Vangard Strike, Crusade
Final Score 8-4


The Orks tried a new formation, trying out the Grots in their Killer Kans and leaving the Battle Waggons behind. However; the Eldar are not a forgiving force and using their tricky ways they defeated the Orks.


Hex Campaign - I12

Dark Angels vs Tyranids (I12)
Dawn of War, Crusade
Final Score 4-8

The Dark Angels once again tried to clear the Tyranids from I12 in their search of the reported Fallen.
Once again the Tyranids were able to repulse the Dark Angel Invasion.


The shadow of the Tyranid hive fleet continues to blanket the plant in darkness, preventing the long range attacks from influencing the outcome. This battle the Dark Angels brought a Librarian who successfully held back every dreaded Psychic Shriek from destroying the death company marines  but in the end the superior numbers of the Tyranids were able to win the day, leaving the terminators with too many targets to face alone.

Hex Campaign - Summary - July

July
Eldar
Grey Knights
Tyranids
Orks
Dark Angels
Attacks
3
4
2
2
3
Defends
2
2
3
2
5
Games
5
6
5
4
8
Wins
4
4
2
1
3
Losses
1
2
3
3
5
Attacks Won
2
3
1
0
0
Defenses Failed
0
1
2
1
2
Hex Change
2
2
-1
-1
-2