Points: Orks 2,000+200 and Tyranids 1,000+350 vs Eldar 2,000+100 and Tyranids 1,000+175
Mission: Deep Jungle
Planet: Friendly
Deployment: Hammer and Anvil
Saturday, 21 February 2015
Thursday, 19 February 2015
Apocalypse
Armies: Eldar v Dark Angels
Mission: Standard
Points: 8,000 per army
Planet: Neutral
Mission: Standard
Points: 8,000 per army
Planet: Neutral
Sunday, 15 February 2015
Orks press Ravenwing to Limit
Mission: The Relic
Armies: 2000 Points
Battlefield: Hammer and Anvil
Planet: Volistad
Armies: 2000 Points
Battlefield: Hammer and Anvil
Planet: Volistad
Monday, 2 February 2015
Proposed Rule Change - Moral Check in Assault Phase
I would like to propose that the moral check during the Assault Phase triggered by losing a combat based on the number of wounds sustained is changed to being triggered by the percentage of unit wounds lost in the phase (25% as per loses in the Shooting Phase) and that there is no modifier based on the number of wounds sustained.
My reasoning behind this is that I feel it unfairly discriminates against large number/low cost units, such as those common in Ork armies. The Ork codex appears to have been written on the basis that low abilities (BS, saves, armour, invulnerability etc...) are balanced out by low cost i.e. that higher spec opponents are resisted by weight of numbers rather than abilities. With the current arrangement for moral in the Assault Phase it is common for a largely intact Ork unit to be wiped out through failing a morale check and the resulting 'sweeping advance' (which Orkz also tend to be disadvantaged in due to low initiatives across the board).
I do note the Ork 'Mob Rule' ability which gives them an opportunity to redress a failed morale check (which in the new codex this has much reduced effectiveness) but I don't believe it addresses the above issue.
My reasoning behind this is that I feel it unfairly discriminates against large number/low cost units, such as those common in Ork armies. The Ork codex appears to have been written on the basis that low abilities (BS, saves, armour, invulnerability etc...) are balanced out by low cost i.e. that higher spec opponents are resisted by weight of numbers rather than abilities. With the current arrangement for moral in the Assault Phase it is common for a largely intact Ork unit to be wiped out through failing a morale check and the resulting 'sweeping advance' (which Orkz also tend to be disadvantaged in due to low initiatives across the board).
I do note the Ork 'Mob Rule' ability which gives them an opportunity to redress a failed morale check (which in the new codex this has much reduced effectiveness) but I don't believe it addresses the above issue.
Sunday, 1 February 2015
Cities of Death - Friendly
Points: 2,250 (Orks + 200 and Tyranids +350 VS Eldar, Imperial and Tyranid +175)
Mission: Cites of Death
Planet: Friendly
Deployment: Dawn of War
Mission: Cites of Death
Planet: Friendly
Deployment: Dawn of War
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