Friday, 31 January 2014

OPTIONAL RULE : Dark Angels - The Fallen

When playing against the Dark Angels
If both players agree

The Dark Angels are hunting for one of the 'Fallen'
To represent this,
their opponent can control one extra model
It dosn't take up any space in the Force Organization Chart and costs zero points.
It is treated as if it was part of the Dark Angel's opponents army.
This model has the statistics of a Dark Angel Tactical Marine Sargent
WS 4  BS 4  S 4  T 4  W 1  I 4  Ld 9  Sv 3+  
Except
He has no weapons
and gains has the Independent Character special rule.

If this character survives the battle
The Dark Angels Loose One Victory Point (to a minimum of zero)

If this character is killed within 12" of a member of the Inner Circle
The Dark Angels gain 1D3 Victory Points.

If they die more than 12" away from a member of the Inner Circle
Victory Points are not effected.




Sunday, 26 January 2014

January Scouring - C4

Orkz vs Tyrannids

Mission: Scouring
Deployment: Vanguard Strike

Night/Day Fight


Saturday, 25 January 2014

January Scouring G10

Eldar v Dark Angels 1600 armies

Mission: Scouring

Deployment: Hammer and Anvil

Hex: G10


The Eldar arrived to find Chaos Marines dug-into their Maiden World in similar fashion to the Dark Angels on H11.


The Chaos Marines had stolen their planet and now set about stealing initiative, ripping into the Walkers behind their ineffective Aegis Defence Line. However, the remaining Walkers saved First Blood allowing Farseer Abraxas to once more lead his Warlock Council into the fray.


Their Singing Spears proved to be on-song and tore through the Marine's armoured defences, finally taking First Blood and Slay the Warlord. But still the Chaos Marine's took out Eldar Units and achieved their own Slay the Warlord.


As against the Dark Angels, this battle descended into a war of attrition with Primary Objectives an unnecessary luxury as scoring units were systematically wiped from the field.


Eventually, the Chaos Marines ran out of options and retired from the surface leaving the Eldar to collect their comrades' Spirit Stones in reverential peace.


Final Score: Eldar 3 (First Blood, Slay the Warlord, Line Breaker), Chaos Marines 2 (Slay the Warlord, Line Breaker)

For the Harvest!


Thursday, 23 January 2014

Hex Campaign - February

February 1,700 points, plus handicaps
The 1,700 points are split into two parts
- one fixed (1,500), one flexible (200+handicap).

Ie. Each Army is to have a fixed core of 1,500 points
the remaining 200 points (plus any handicap) can be chosen based on opponent
These additional points can be used to buy new units
and upgrades for the existing core 1,500 list
but nothing may be removed from the core 1500 list,
including upgrades already purchased.

Please email me a copy of your 1,500 core army by Saturday 1st Feb
and I will email you back the other army core lists.

All Missions to be rolled random from the Rule Book

Tyranids are to have one core list.

Chaos Marines and Dark Angels can have one list each.
Their opponent can choose which army they are fighting.

Monday, 20 January 2014

January Scouring H11

Eldar v Dark Angels 1600 armies

Mission: Scouring

Deployment: Dawn of War

Hex: H11


The Dark Angels had strongly fortified their stolen Maiden World and were determined to deny the Eldar further reclamation.


Heavy weaponry and Terminators tore into the Eldar Walkers and took First Blood but the Warlock Council led by Farseer Abraxas made inroads deep into Dark Angel territory. As units on both sides fell, scoring objectives became a forgotten sub-plot as bitter hand-to-hand struggles for very survival took precedence.


Twice the Dark Angels thought they had done enough to take the day, but the Farseers on faraway Myth-Iliath and foreseen it all and twice the Eldar twisted fate to prolong the conflict. Finally, the bloodbath ended and from the thick mists of dawn the steady drone of Eldar Jetbike emerged victorious by the narrowest of margins.


Eldar 2 (Slay the Warlord, Line-breaker) Dark Angels 1 (First Blood)


For the Harvest!




January Scouring - F4

Orkz vs Necrons

Mission: Scouring
Deployment: Hammer and Anvil

Night/Day Fight

A new force rose in the east....
Den Skanza stepped on 'em wiv his big metal boot! Warlord Skanza Hammerfist unleashed his Iron Claws on the newly discovered Necrons. Da boyz, always glad of someone new to hurt, got stuck in to a right killi little battle. Da Necrons woz still a bit sleepy and obviously couldn't remember how all of their toyz worked and dey got snipped as da meganobz took exception to der new battlewagon gettin' bashed up. Da Necrons retaliated wiping out da bikez and da armour and the whole thing decended into a melee of hand to hand fightin' which da boyz just came out on top of.

WAAAAGH!
Final Score:
Orkz 5 (Line Breaker, 4 objective points)
Necrons 4 (First Blood, Line Breaker, 2 objective point)



Friday, 17 January 2014

The Necrons have Awoken


A new power is here to claim back their lost empire.
Life will never be the same again.

Sunday, 12 January 2014

January Scouring - F6

Tyranid (New Codex first outing) vs Dark Angels

Mission: Scouring
Deployment: Vanguard Strike
Day Fight

Saturday, 11 January 2014

The Necrons Return! - I12

The Necrons continued to flex their muscles and confirmed their arrival with victory over the Eldar.


An experimental Eldar force gained early advantages against the Necrons but were pushed back by a well balanced army that contained strength and versatility. Ultimately, the Eldar brittleness was exposed once more as the balance of the Universe continues to shift away from Eldar dominance.




Thursday, 9 January 2014

Escalation

Tyranids have been playing an Apocalypse unit.
The Escalation rule book covers this.
We do not own the rules but they basically come down to :

Only one unit can be played in your army.

Killing the 'Lord of War' (Apocalypse unit) gives an additional Victory Point.
If the Lord of War is a Super Heavy Vehicle, it gives a Victory Point per three Hull Points.

An army fighting against a Lord of War gains +1 to Seize the Initiative (Eg 5&6 to Seize)

An army fighting against a Lord of War can choose to roll on an alternative Warlord Traits table.
I suggest that we play : The Warlord and his Unit can re-roll to hit when attacking the Lord of War.






Wednesday, 8 January 2014

January Scouring - I11

Chaos Space Marines vs Orks

Mission: Scouring

Deployment: Hammer and Anvil

Hex: I 11
Ork bravery can rarely be questioned; Ork intellect is another matter entirely.
Faced with an entrenched Chaos force well stocked with heavy weaponry, the Orks went deep into their strategic playbook - and rushed en masse towards the foe.
The result was predictable. A few short rounds of combat saw the few remaining Orks fleeing for the hills, their leader slain and forces annihilated. Chaos losses were negligible - the marines, and a Decimator Daemon Engine that fell to the final ravings of the Orc War-Boss.

Iron Within, Iron Without!

Final Score: 
Chaos Space Marines: 13 (First Blood, Slay the Warlord, Linebreaker, 10 objective points)
Orks Who Cares - maybe 3?


Friday, 3 January 2014

January Scouring - B4

Eldar v Tyranids 1600 armies (Tyranids +150)

Mission: Scouring

Deployment: Dawn of War

Hex: B4