Saturday, 29 November 2014

End of 2014 Tournament

Knock out tournament friendly

Points: 2,000
No Handicap
No Lords of War
No Forge World

Battlefield:
Dawn of War

Terrain:
One Ruin and one sight blocking wall in each table sixth

Mission:
Primary Objective
1VP for each Ruin held at the begining of your turn.
3VP for each Ruin held at the end of the game.

Secondary Objectives:
First Blood, Line Breaker and Slay the Warlord.

Mission Special Rules:
Night Fighting, Reserves

Delta Tao - Mission Impossible

Points: 750 Eldar (+75) vs Tyranids (+300)
Mission: The Dark Night, Highlander
Planet: Delta Tao

Wednesday, 19 November 2014

Space Hulk Golgotha Mission 3

One - nil to the Angels

As the space hulk counted down to destruction,  a desperate action was fought between a detachment of Ravenwing and a swarm of monstrous insects, hell bent on escape. Outnumbered and with no hope of relief, the Ravenwing troops stoicly held their ground.  An initial assault by gargoyles was repulsed; but soon in the dark halls of the wrecked ship a brutal game of cat and mouse ensued, which saw the bikers gradually pressed back. In the end, their heroics proved sufficient to win the day, and by the slenderest of margins.

First Blood and 1-0 to the Imperium

Saturday, 15 November 2014

No Quarter Chapter 3 – To Calm the Storm, The Plague Worlds

Points: 1,250 Eldar (+100, upgrades spent: 60) vs Orkz (+150)

Mission: To Calm the Storm

Special: Terrain: 2-4 natural terrain per section
Vehicles: No wheeled or tracked vehicles, no walkers.
Skimmers, jet bikes or aircraft only
Night fighting
Primary Objectives: Eldar - to capture the objective
Ork - to hold/contest the objective
No Slay the Warlord, First Blood or Line-Breaker
Choice of End/Placing of Objective: Ork
First Deployment: Orks deploy first, Eldar move first (no steal initiative)

Deployment: Hammer and Anvil

Sunday, 9 November 2014

Imperial knights and LOWS

Having thought carefully about the problems of GO creating rule anomalies that make little sense, I think that it is only fair to accept that all super heavies or gargantuan concede VPs upon losing HPs. Martin has suggested that the Knights should be allowed to be fielded as a detachment, thereby allowing them to be exempt from the 1 super heavy per detachment rule; this seems fair.

I would also echo Martin's warning about playing costly models; they can be devastating, but they are fire magnets and a few rounds of concentrated fire and/or assaults can negate their effectiveness. The Warhound lost 8th in one shooting phas, and was then tarpitted by one squad of assault troops.

Super Heavy Metal

The Dark Angels and the Eldar came together last night in a 2,500 point conflict that matched the Dark Angel's Super Heavy army against the fire-power of the Eldar.

The Dark Angels brought a new Super Heavy Walker (a Warhound?) and three of the Imperial Knights. While the Eldar fielded no Super Heavies, The Farseer War Council did release a full cohort of Warlock Council for the battle along with an army sporting a potential of 9 STR 10 shots and 18 STR 8 shots per turn.

With a combination of avoidance and assault the Eldar were able to keep the Super Heavies largely at bay and ran out winners.

While this shows that the Super Heavies are beatable, I would consider the amount of fire-power the Eldar were able to bring pivotal in their victory, along with the fact that the DA did not have enough support units as a result of fielding such expensive models.

It may be unlikely that the DA will trundle out all four Super Heavies again in the same army, but if they do, and you will be forewarned, you will need to have a similar amount of weaponry to take them on, and just hope that they don't roll a 6 with their D-weapons! I got one, ouch!

Be bold, be brave and choose your fights carefully!

Farseer Abraxas

For the Harvest!


Sunday, 2 November 2014

Hive Infiltration - The Dark Tunnels

Following the initial testing using the Hive Infiltration rules a new set of rules has been created.
There is a new page - "Mission Rules" for any missions we create.
This can be found at the bottom of the Pages list.