Wednesday, 30 October 2013

Eldar Jet Bike Battle Focus

After intensive search through the Warp (I believe you Mon Keigh refer to it as the Internet) the Eldar have decreed that Jet Bikes cannot benefit from Battle Focus (run, shoot in the shooting phase) and can either turbo-boost 36" or fire, they cannot fire and move in the shooting phase. They can still move 12" in the movement phase and 2d6" in the assault phase (even if not charging) and still shoot or turbo boost in the shooting phase.

This will be the Eldar stance until the Emperor issues an official dictat (FAQ) to qualify this contradiction within the Codex: Eldar.

The Eldar of Myth-Iliath - The Harvest



Wednesday, 23 October 2013

Orktober Final

A valiant frontal assault by the green horde on the invading Eldar at E3 was not sufficient to repel the invaders who had dug in with control of the two scoring sub-markers. In a Dawn of War battle the Orkz held the primary marker and achieved 'Line Breaker' but this was insufficent against two scoring sub-markers, 'First Blood', 'Slay the Warlord' and 'Line Breaker' for the Eldar who won 7-3.

Not the ideal result in Orktober but a great campaign none the less!




Saturday, 19 October 2013

Hex Campaign - Orktober - Losers Final


Orktober
Losers Final
Grey Knights v Tyranids

The Grey Knights only had two units, both were troops of Purifiers with four incinerator flamers, each with a special psychic character. Tyranids had seven small units. 

Early game the Grey Knights shot the Tyranid Lictor for first blood. The Tyranid Hormagaunts, Genestealers and Raveners all assulted one of the Grey Knight Purifier units. The Hormagaunts all dying to over-watch on the way in. The Raveners all dying to Deamon Hammers. This Grey Knight Purifier squad were not even down to half strength after finishing off the Genestealers. 
The other squad of Purifiers took more shooting from the Tyranids, weakening them before an assault attempt. Tyranid Warriors got in, the Tenacity of the Tyranid Prime Warlord leading the charge. The Termagants could quite reach the Purifiers that turn. This combat fell in favor of the Tyranids. The Grey Knight Sargent falling to a challenge with the warlord. 

At the end of turn five this left the Tyrainds with two weaker objectives and the Grey Knights with the primary. Both had two secondary objectives. So Tyranids were winning 6v5. 
The game continued on to turn six.

From the Grey Knights vantage point they could hold the main objective and shoot the Tyranids off one of the secondary, which they just manage to do. Grey Knights are winning at the end of turn six 5v4.
The game continued on to turn seven.

The Tyranids were able to retake the objective they had been shot off previously, but only with half a dozen Termagaunts. So although they were back up to a score of 6v5 it was unlikely to be held. The Tyraind Warlord decided to make another charge, using his Tenacity trait again. If he could hold the Purifiers in combat for one turn, they would not be able to shoot the Termagaunts off their objective. However; luck was not in his favor and he was hit four times in over-watch AND didn't make a single save (even with Feel No Pain). This left the Grey Knight free to shoot at the Termagants and once again they kill them off the objective.Game Over.

Final Score
Grey Knights 6 Tryanids 4
Grey Knights Claim C4


Hex Campaign - Orktober - Semi Final

Orktober
Semi Final
Eldar v Choas Space Marines

Early Dark Reaper Starswarm night vision attacks took first blood so the Marines struck deep to attack the exposed Eldrad. Eldrad survived and the Eldar counter attack took out the deep striking Obliterators with Eldrad's psychic powers aiding a unit of Wraitblades. With the marines committed to the attack, Eldrad and his Spiritseer were able to lead the counter strikes until the Marines ran out of options and conceded the contest.

In a very different performance the Eldar were surprising in assault, instigating 2 and winning 3.
 
Final Score Eldar 3 CSM 0
Eldar take control of G12



Final Battle - Orks v Eldar

Sunday, 13 October 2013

Hex Campaign - Handicap House Rule


Following on from Orktober and Apocalypse...
I propose the next round of the campaign is based on weighted points, using a handicap system.

If you loose a battle, the next time you fight that army you gain 50 points.
This will be accumulative.

Eg Tyranids and Chaos Space Marines start at 1,500 points and play three times :
If Nids win the first battle they will play their second battle together as 1,500 Nids vs 1,550 CSM
If Nids win the second battle they will their third battle together as 1,500 Nids vs 1,600 CSM
If CSM win the third battle they will play next as 1,550 Nids vs 1,600 CSM


 Based on all the battles fought in the Hex Campaign so far, here are the starting handicaps:

Orks +150 vs Eldar
DA +100 vs Eldar
GK +50 vs Eldar & Orks
Eldar No Bonus
CSM No Bonus
Nids No Bonus

Eg the first battles for Orks would be :
Orks vs Grey Knights would be Orks 1,500 points vs Grey Knights 1,550 points
Orks vs Eldar would be Orks 1,650 points vs Eldar 1,500 points
Orks vs anyone else 1,500 points each.


Also
Drop the challenges, the winner gets to pick a hex.
and run standard rule book missions.

Please comment below.

Wednesday, 9 October 2013

Hex Campaign - Orktober - Round One

Chaos Space Marines vs Tyranids
Dawn of War, Orktober 1,000 Points

The Tyranids were lucky to get the two scoring objectives on their side of the table. This meant that the slow moving Marines had to travel the table to get some extra points. The Tyranids tried to deny the Marines any secondary objectives but failed charge rolls and superior Marine fire power cut down the Tyranids for First Blood and Slay the Warlord.

Final Score 5 - 4
CSM take G10




Grey Knights v Orks
Vanguard Strike, Orktober 1,000 Points
Orks win D6




Thursday, 3 October 2013

Hex Campaign - Orktober Rules

Orktober 2013

For October
All battle will take place on board space ships / compounds
In close quarters style.

Battleground
One Objective is place in the middle before any terrain is placed.
This is worth 3 points and can be used to turn the lights on (to remove night fighting).

The only terrain on the battleground will be line of sight blocking walls.
These are placed by the players alternately.

After the terrain has been placed four other objectives are used – two worth 2 points each, and the other two are non-scoring decoy markers. You do not have to reveal to your opponent if the marker is a decoy.
All units (not just troops) in contact with an objective can determine its worth.
This is to be controlled by picking one of four business cards with the objective value written on it.
Objectives are only held if touched by a scoring unit. (Not just within 3”)
Objectives are contested by any unit but they also must be touching it.

Players roll for first turn after all objectives and terrain are placed.

Then each player may place one additional wall that can be opened freely by the placing player
Or by the opposing player destroying it. These walls have 1 HP, Armour 13.

Secondary Objectives: Slay the Warlord, First Blood. (No Line Breaker)


Mission Special Rules:
Always night unless the player controlling the middle objective makes it day
No Reserves (unless a models rules state that it can when this special rule is not in effect)
No Barrage
No Flyers
No Fortifications

Max. 40mm base
= No : Monstrous Creatures / Vehicles
= Yes : Bikes / Terminators


Battles continue to update the Hex map.
The winner may choose which hex is taken, it is not determined before the battle.


Battles

Round One – 05/10/13
Dark Angels vs Grey Knights 1,000 Points
Tyranids vs Orks 1,000 Points
– Same mission for both matches

Eldar start in Round Two

Round Two
Highest scoring winner of Round One moves to Final

Lowest scoring winner of Round One vs Eldar 1,250 Points

Losers of Round One 750 Points

Final
1,500 Points
Highest Winner of Round One vs Winner of Round Two


Tuesday, 1 October 2013

Hex Campaign - Summary - September



Sept Eldar Grey Knights Tyranids Orks Dark Angels
Attacks 1 1 1  -   - 
Defends 1  -   -  1 1
Games 2 1 1 1 1
Wins 2 1  -   -   - 
Losses   -   -  1 1 1
Attacks Won 1 1  -   -   - 
Defenses Failed  -   -   -  1 1
Hex Change 1 1  -  (1) (1)
Accumulative
Eldar Grey Knights Tyranids Orks Dark Angels
Attacks 6 5 5 4 5
Defends 4 6 5 4 6
Games 10 11 10 8 11
Wins 9 5 5 2 4
Losses 1 6 5 6 7
Attacks Won 5 4 3 1 1
Defenses Failed 0 5 3 3 3
Hex Change 5 (1) 0 (2) (2)