Secondary Objectives

Warhammer 9th Edition

Secondary Objectives (Page 284)


When you are instructed to select secondary objectives, you can select from any presented here, in addition to any secondary objective listed on the mission you are playing.


You can score no more than 15 victory points from each secondary objective you select during the mission (any excess victory points awarded are discounted).


Each secondary objective listed below has one of five categories. When you select secondary objectives you cannot choose more than one from each category.


PURGE THE ENEMY


Assassinate - End Game Objective

Score 3VP at the end of the battle for each enemy Character model that is destroyed.


Bring It Down - End Game Objective

Score 2VP at the end of the battle for each enemy Monster or Vehicle model with a Wounds characteristic of 10 or less that is destroyed and 3VP for each enemy Monster or Vehicle model with a wounds characteristic of 11 or more that is destroyed.


Titan Slayers - End Game Objective

Score 10VP at the end of the battle if one enemy Titanic model is destroyed or 15VP if two or more are destroyed.


Slay the Warlord - End Game Objective

Score 6VP at the end of the battle if the enemy Warlord is destroyed


NO MERCY, NO RESPITE


Thin Their Ranks - End Game Objective

1VP for every 10 models killed. +1VP for any model killed with 10 or more wounds instead.


Attrition - Progressive Objective

Score 4VP at the end of the battle round if more enemy units than friendly units were destroyed this battle round.


While We Stand, We Fight - End Game Objective

Select the three models (excluding fortifications) with the highest point value. Score 5VP for each that are on the battlefield at the end of the battle.


First Strike  - End Game Objective

5VP if any enemy units were destroyed in the first battle round. +3VP if more enemy units than friendly units were destroyed in the first battle round.


BATTLEFIELD SUPREMACY


Engage On All Fronts - Progressive Objective

2VP if at the end of your turn you have one or more units from your army wholly within three different table quarters and those units are all more than 6” from the centre of the battlefield. Score 3VP instead for all four table quarters.


Linebreaker - Progressive Objective

Score 4VP at the end of your turn if two or more units from your army (excluding Aircraft) are wholly within your opponents deployment zone.


Domination - Progress Objective

Score 3VP if you control more than half the total number of objective markers at the end of your turn.


SHADOW OPERATIONS


Investigate Sites - Progressive Objective

3VP Action - One Infantry Unit (excluding Characters) from your army can start to perform this Action at the end of your movement phase if it is within 6” of the centre of the battle field and no enemy units (excluding Aircraft) are within 6” of the centre of the battle field. The Action is completed at the end of your turn.


Repair Teleport Homer - Progressive Objective

5VP Action - One Infantry unit from your army can start to perform this Action at the end of your movement phase if it is wholly within your opponent’s deployment zone. The Action is completed at the end of your next Command phase provided the unit is still wholly within your opponent’s deployment zone.


Raise The Banners High - Progressive and End Game

1VP Action - One or more Infantry units from your army can start to perform this Action at the end of your movement phase. Each unit must be in range of a different objective marker. A unit cannot start this Action while there are any enemy units (excluding Aircraft) in range of the same objective marker. The Action is completed at the end of your Command phase. In addition score 1VP at the end of the battle for each objective if this Action is successfully completed.


WARPCRAFT


Mental Interrogation - Progessive Objective

3VP Action. One Psyker Character from your army can attempt to manifest Mental Interrogation (Warp Charge 4) in your Psychic phase if it is within 18” of any enemy Character model.


Psychic Ritual - End Game Objective

Score 15VP at the end of the battle if any unit from your army successfully completed the following psychic action 3 times during the battle: One Psyker Character unit from your army can attempt to perform this psychic action (Warp Charge 3) in your Psychic phase if it is within 6” of the centre of the battlefield.


Abhor The WItch - End Game Objective

You cannot select this secondary objective if your army contains any Psyker units. Score 5VP at the end of the battle for each enemy Psyker Character unit that is destroyed and score 3VP for every other Psyker unit that is destroyed. 






ACTIONS

A unit cannot start to perform an Action while in Engagement Range with an enemy unit.

A unit cannot start to perform an Action if it Advanced or Fell back this turn.

AIRCRAFT and Fortifications cannot perform actions.

CHARACTERS cannot use Aura abilities while performing actions.

An Action fails if the unit is destroyed or if it makes a Normal Move, Advances, Falls Back, manifests a psychic power, shoots, charges or performs a Heroic Intervention.


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