Saturday, 19 April 2014
Battle for Banelund XI
Dark Angels vs Orkz (+150) 1850 armies
Mission: Crusade
Deployment: Hammer and Anvil
Hex: Banelund XI
Mission: Crusade
Deployment: Hammer and Anvil
Hex: Banelund XI
Saturday, 12 April 2014
Underground Tunnel Network: Pranagar
Eldar v Tyranids (+300) 1850 armies
Mission: Underground Tunnel Network
Deployment: Hammer and Anvil
Hex: Pranagar
Mission: Underground Tunnel Network
Deployment: Hammer and Anvil
Hex: Pranagar
Thursday, 10 April 2014
Chart
This is a chart of the map movements since the Necrons joined and the Grey Knights merged.
For the most part, it looks like the Handicap system is working.
There does appear to be one exception.
For the most part, it looks like the Handicap system is working.
There does appear to be one exception.
Tuesday, 8 April 2014
Monday, 7 April 2014
Rules for April Apocalypse
The Apocalypse battle on 13th April will be a 3 way battle between Eldar, Dark Angels and Tyranids.
The points limit for each army is 4000.
Players should arrive at Martin's for 10.00 am, with a view to startung the battle at 11.00am.
The battlefield will be a square arena, with two armies deploying in the corners of one edge and the other army having the option of deploying at any point along the opposite edge.
Armies may only select one unit or formation with D weapon capability. Other D weapon capabilities can be selected from Strategic Assest cards.
The game shall be divided into 3 phases, each to run for approximately 2 hours. Players may agree to adjust phase times, as the completion of full turns (i.e. turns for all players) dictate. A provisional target of 6 turns OR 6 hours play time is envisaged.
The points limit for each army is 4000.
Players should arrive at Martin's for 10.00 am, with a view to startung the battle at 11.00am.
The battlefield will be a square arena, with two armies deploying in the corners of one edge and the other army having the option of deploying at any point along the opposite edge.
Armies may only select one unit or formation with D weapon capability. Other D weapon capabilities can be selected from Strategic Assest cards.
The game shall be divided into 3 phases, each to run for approximately 2 hours. Players may agree to adjust phase times, as the completion of full turns (i.e. turns for all players) dictate. A provisional target of 6 turns OR 6 hours play time is envisaged.
Hex degredation
Can I just make a comment about the unfortunate Hex Board and its gradual discolouring and blurring over time (brought about noticeably with the reawakening of the Necrons!)

Exhibit A M'lud. And if it pleases M'lud, Exhibit B...

What happened to the majestic royalty of the Eldar purple? The clear lettering of the Hex colours? The clean and fresh whiteness of the background? I'm sure there will be much reference made to the possible link between the apparent new Eldar colouring and their fondness for finding cover and sticking behind it, but such is the importance of the little things that make the Eldar so renowned throughout the universe.
For the Harvest!
I was working on a way to get a new (more stable) map today.
It's not finished yet but it will look more like :
I am running low on room so was thinking of chopping of the left side of the map as it is not very important.
Nom. Nom. Nom.

Exhibit A M'lud. And if it pleases M'lud, Exhibit B...

What happened to the majestic royalty of the Eldar purple? The clear lettering of the Hex colours? The clean and fresh whiteness of the background? I'm sure there will be much reference made to the possible link between the apparent new Eldar colouring and their fondness for finding cover and sticking behind it, but such is the importance of the little things that make the Eldar so renowned throughout the universe.
For the Harvest!
I was working on a way to get a new (more stable) map today.
It's not finished yet but it will look more like :
I am running low on room so was thinking of chopping of the left side of the map as it is not very important.
Nom. Nom. Nom.
Underground Tunnel Network I13
Eldar (+50) v Necrons (+50) 1900 armies
Mission: Underground Tunnel Network
Deployment: Hammer and Anvil
Hex: I13
Farseer Abraxas traversed the infinite threads of fate to secure the most favourable outcome for this encounter with the defeated. However, such victories come not without sacrifice and two of the first three Warlocks to call upon the Warp, succumbed to its perils. Yet such was the path chosen by Abraxas that not a single more Eldar fell as their psykers manipulated fate and the Vypers exploited the few avenues of remaining lines of sight.
The vanquished had no answer to the Eldar armour or the armour piercing of their weapons and quit the field at the end of turn four.
Final Score: Eldar 11 (Secondary Objectives 9 {4+4+1} First Blood, Line Breaker)
Necrons 1 (Line Breaker)
For the Harvest!
Mission: Underground Tunnel Network
Deployment: Hammer and Anvil
Hex: I13
Farseer Abraxas traversed the infinite threads of fate to secure the most favourable outcome for this encounter with the defeated. However, such victories come not without sacrifice and two of the first three Warlocks to call upon the Warp, succumbed to its perils. Yet such was the path chosen by Abraxas that not a single more Eldar fell as their psykers manipulated fate and the Vypers exploited the few avenues of remaining lines of sight.
The vanquished had no answer to the Eldar armour or the armour piercing of their weapons and quit the field at the end of turn four.
Final Score: Eldar 11 (Secondary Objectives 9 {4+4+1} First Blood, Line Breaker)
Necrons 1 (Line Breaker)
For the Harvest!
Thursday, 3 April 2014
HOUSE RULE : Surviving Warlord Trait Bonus
The following house rule is to increase the benefit of Warlord Traits for surviving Warlords.
If a Warlord survives a battle :
In the next battle they may choose to keep their Warlord Trait
OR They may roll for a new Warlord Trait, with one re-roll if they roll the existing Trait again.
If a Warlord is slain : Warlord Traits are rolled as normal in the next battle.
These Warlords should be given a name to increase their character.
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