Friday, 25 July 2014
Battle for Planet of the Dead
Eldar (Unbound, +50) vs Orkz (Battle Forged, +100)
Mission: No Quarter (we forged a narrative and made one up)
2,000 Points
Deployment: Hammer and Anvil
Planet: Planet of the Dead
In a classic Eldar-Ork encounter, Farseer Allassandra brought out her Warlock Council for the last time, but it was the independent Walkers that stole the day.
The Eldar lined up on the extreme of their deployment zone and shot salvo after salvo into the advancing Green Mist. But still they came and Allassandra was forced to engage the Abomination as they threatened to overrun the Eldar left. A daring move from Farseer Alrond, under the protection of the Mantle of the Laughing God, diverted the Unwashed and by the end of the fifth cycle, the War Boss removed what was left of his ASBOs from the field.
Final Score: Eldar 3 (Primary Objective 1, First Blood, Line breaker) Orkz 1 (Line Breaker)
For the Harvest!
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I halved the handicap because I thought we were going to start 7th edition with half the usual points.
ReplyDelete(Ie 1,000 from 2,000).
Would this battle have been any different with a few more Ork points ?
or did it feel close enough?
Also were there any surviving Warlord traits worth keeping for the next battle ?
ReplyDeleteBoth Warlords survived, so Allassandra will take Fate's Messenger (re-roll failed save rolls of 1) into her next battle.
ReplyDeleteThose extra points may well have bought more armour for the Boyz, but the Eldar would have had another 50 points to play with as well. It could have made a difference...
We will revert to the original handicaps if we go 2000 again (2000 points against the Orkz? What was I thinking!!!)
Our mission was easy, d6 Primary Objectives (3, placed in the middle of each board). If you held one at the end of the game you got a VP. If you didn't, you didn't! Roll for orientation. End. First deployment/turn. Slay the warlord, Line Breaker, First Blood. Simples!
I don't think the handicap changes had any adverse effects, the Orkz lost because they fielded an experimental army that couldn't get to grips with the Eldar; the Eldar had too much space to retreat into and the Orkz were too slow to catch them.
ReplyDeletePS Not sure if I'll keep my warlord trait; it made all of my units 'Fearless' in a turn where a Waaagh! was called which was particularly useful as the 'Orkz Warband' formation has Waaagh! in every turn but would not be quite so useful with other formations.
ReplyDeletePer our house rule
DeleteIf you roll an existing trait that you wish to change
that trait can be re-rolled.
This may be useful for Ork formations that do not have the 'Ideal Mission Commander' rule (which also allows a trait re-roll).