Tyranids Vs Cerborous Walkers
Mission: Capture and control
Battlefield: Hammer and Anvil
All Night
Walkers first turn took the Tyranid warlord tyrant down to
one wound and moved them into position to control the middle of the
battlefield. The strong Walker defense securing their backfield.
Tyranids using objective secured hormogaunts charged in to draw
the game level at the end of turn one (W1 v T1).
Walkers destroyed the Hormogaunts and captured the remaining
middle objective.
Tyranids outflanked the Walkers to recapture the lost Hormogaunts
objective with the objective secured Genestealers and Deep Stuck with objective
secured Tunnel swarm to claim the walker backfield objective, literally from
under the feet of the walker tactical titans. To give the Tyranids a one point
advantage at the end of turn two (W3 v T4).
Walkers destroyed the Genestealers to once again hold the
middle objectives and they out objective secured the tunnel swarm to secure
their backfield.
Tyranids shot out one of the Walker objectives but were
unable to control it. The remaining middle objective was held strong by the
walkers. Walkers creped ahead by one point at the end of turn three (W5 v T4).
Turn four the walkers pushed onto a tyranid end objective,
gaining first blood. Tyranids retaliated by slaying the walker warlord and
holding both middle objectives. By now the Walkers were two points ahead (W9 v T7).
Turn five, final round, walkers held a tyranid end objective
and slew the tyranid warlord pushing their win tally to four (W12 v T8).
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