Wednesday, 27 May 2015

Lords of War Special Rules

The Escalation rule book says...
Updated for the FAQ v1.1 August 2014.



If one or more players choose to include a Lords of War unit in their army, the additional mission special rule and secondary objective described below automatically apply in any mission that you play. can be used in the missions in the Escalation rule book.

Furthermore, if you are playing an Alter of War: Escalation mission and your opponent has a Lords of War unit in their army, your Warlord can choose to roll on the Escalation Warlords Traits table shown below instead of one of the Warlord Traits tables normally available to your Warlord.

ESCALATION MISSION SPECIAL RULES

Impending Doom
If one player has a Lords of War unit as part of their army, and their opponent does not, then their opponent receives a +1 modifier to any roll to Seize the Initiative.

ESCALATION SECONDARY OBJECTIVE

Through Attrition, Victory
At the end of the game, you score 1 Victory Point for every 3 full Hull Points or Wounds that have been lost by an enemy Lords of War unit. Note that Hull Points or Wounds that have been lost but subsequently recovered due to Repair rolls, It Will Not Die or by any other means are not counted when determining these Victory Points.

ESCALATION WARLORD TRAITS

1 - Maximise Firepower: 
This Warlord has learnt through bitter experience to train his forces’ fire on the biggest target.
While your Warlord is alive, his ranged weapons – and those of his unit – have the Twin-linked special rule when shooting at a Lords of War unit.
2 - Super-heavy Hunter: 
This Warlord has studied in detail the few known weak points of the gargantuan foes he is facing.
Your Warlord has the Preferred Enemy (Lords of War) special rule.
3 - Slayer of Giants: 
A hero amongst his men, this Warlord has performed legendary feats and defeated the very largest of foes against the odds.
While in close combat with a Lords of War unit, your Warlord’s attacks gain the Armourbane and Fleshbane special rules.
4 - Uncanny Defence: 
Surely this Warlord is favoured by a powerful deity: he and the men around him emerge time and time again from attacks that should have laid them low.
Any rolls made on the Destroyer Weapon Attack Table, the Thunderblitz Table or the Stomp Table against your Warlord and/or the unit he is with suffer a -1 modifier to a minimum of 1 .
5 - Kill Mission: 
This Warlord prioritizes the destruction of the foe’s linchpin above all else, dedicating specific reserve forces to its destruction.
Whilst your Warlord is alive, units in your army arriving from Reserves using the Deep Strike special rule will not scatter if they are placed within 6" of an enemy Lords of War unit.
6 - Perfect Volley : 
Marshaling the firepower of those around him into a precisely coordinated strike, this Warlord seeks to overwhelm his target with pinpoint fire.
One use only. Declare your Warlord is using this ability at the start of your Shooting phase. For the duration of that Shooting phase, any ranged attacks made by your Warlord and/or the unit he is with that are targeted against an enemy Lords of War unit have the Rending special rule and are considered to be AP1 .





As the Escalation Rule book is still for sale on the GW web store I believe all these rules are still valid. But the FAQ states that the rules only apply when playing missions from the escalation rule book.

Forgeworld Lord of War list

2 comments:

  1. You need to read the FAQ for Escalation that relates to p. 34. The special rules you refer to have been replaced, and that the mission rules only apply to specified escalation missions from henceforth. I will print off the FAQ for anyone not in possession of a copy.

    ReplyDelete
  2. I have updated the post with the FAQ.

    ReplyDelete