Sunday, 21 December 2014

Trial Rules Change - Psychic Powers - Warp Charge Pool

This proposed change will reduce the number of psychic dice available.

Current Rule:
Psykers get their mastery level in both player turns
plus 1D6 per player turn

Proposed Rule:
Psykers get their mastery level per Game turn
plus 1D6 per Game turn.
to share between attack and defense
plus 1 free die to deny a power cast on one of your units.

Note.
If a player is facing a null psychic army the only difference to the current rules is that the null psychics get one extra dice to deny if targeted by a power.

Eg.
In a battle where Eldar have four mastery levels and Orks have two. In turn one a '4' is rolled for addition warp charge points. The Eldar try to reduce the armour save on an Orc unit. They use three dice and get the power, by harnessing one of these three warp charges. To deny, the Orcs get one dice (free) plus as many out of their game turn warp charge pool as they want to take. They roll five dice and get a '6', denying the power. Eldar do not try to activate any more powers. They have five warp charges left to deny in the Ork psychic phase (plus one per power they are targeted with). The Orks have three warp charges in their turn to try to activate powers.


Reason:
1) With reduce dice available it should speed up the psychic phase.
2) Make psykers more powerful as there will be less denying.
 




16 comments:

  1. This hasn't really speeded up the psychic phase as it just creates more indecision about whether to use the warp pool for defending or not. At least before there was no debate about using the dice, just how many!

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    1. A good experiment however, tested under the most extreme of conditions (the Eldar brought 44 warp points to the table).

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  2. I suggest a trial rule change for the psychic phase.
    Warp points return to individuals not in a pool. Psychic test returns to a leadership role I suggest a trial rule change for the psychic phase.
    Warp points return to individuals not in a pool. Psychic test returns to a leadership role with deny the witch roles for every power activated, denying on a 6 (adjustable).
    Reason: this will speed up the psychic phase and will mean that more people will be able to take psykers (it is difficult to take on 44 warp points and many don't bother).
    Comments please, otherwise to be trailed from next battle.

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    Replies
    1. Happy to trial
      but this will increase the power of psykers as more powers will be able to be cast and less denied. So low psychic armies will loose out, relatively.

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    2. It will hopefully mean that everybodiy's psykers will be more effective and lesser races will feel they can use their psychic powers again, particularly in apocalypse.

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  3. Repetition for emphasis not intentional!!! Sorry. At least it wasn't IN CAPITALS!

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  4. I'm not sure Darren is correct about low psykers being weakened. If any power can be denied on a single 6 - even those that are buffs - then they will have more chance to deny, surely.

    I notice - ironically - that the return to the old leadership method has happened after I can activate powers on a 3+. Strange, that... and equally strange that I therefore do not want the activation method changed.

    I'm also not sure that time will be saved by non-pooling; and note that psychic choir powers will still require it. You will still have to record who has cast what - and that could take longer, especially if psykers are not part of the same unit (and can therefore manifest the same powers).

    Martin is right on one point; it takes time to deal with 40+ psychic points! But it also takes time to resolve e.g. 40+ twin-linked shots, followed by wound and 2+ armour saves.

    I think we should stick to the current rules (and pray that GW provide some sane FAQ solutions to the psykers mess).

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    Replies
    1. More chance to deny maybe, but there will be more powers going off.

      Nb. In tournaments there has been a 15 die warp charge pool cap. This speeds up the psychic phase (by taking the fun out).

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  5. PS - Happy Christmas everyone.

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  6. Haha Gav that 3+ ruling never even came into my reckoning and you will know that I have wanted a return for some time. Bad timing I agree! But time it was raised. Happy Christmas all

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  7. I like the idea of a pool cap - max number of 15 per round sounds ok. Should we try this out? You can have more psykers i.e. to replace those lost, but only cast max 15.

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  8. Er no. This is the only part that is to my advantage so I'm not likely to accept that if there are no concessions made the other way!

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  9. ROFLMAO. Then I guess we will be left with what GW has saddled us with. But let's wait for a face to face chat when all are assembled.

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  10. How about we just get rid of psychic powers all together? They routinely place Orkz at a major disadvantage and mine are all crap anyway.

    PS Hope you all had a good Christmas and have a happy New Year!

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  11. Following more testing of alternative psychic power generation it has been suggested that we use the 7th edition rules but choose psychic powers, rather than roll for them. This will be tested next week. The idea being that players will be familiar with the powers they choose and already have a plan for there use.

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