Rules
Unless agreed otherwise…
You can only capture a hex adjacent to one you own
Mission: Capture and Control
Points 2,000 - less 50 per Hex owned by that army (to represent forces spread thin)
Eg An army with 6 Hexes will have 1,700Pts.
An army with 2 hexes will have 1,900Pts
An army with 2 hexes will have 1,900Pts
If an army has no hexes remaining they may then attack any hex they once owned.
Ork armies using Power levels: 100 Power less 1 Power per hex owned
Campaign ends 31/08/2018
Armies/ Starting Hexes:
4 Craftworld Aeldari / Ynnari (Martin-CA)
4 Ecclesiarchy (Jon-EC)
4 Astra Militarum (Kane-IG)
4 Death Guard (Kane-DG)
1 Deathwatch (X)
4 Genestealer Cult (Darren-GC)
4 Grey Knights (Joe-GK)
1 Harlequins (X)
4 Imperial (Gav-IM)
4 Mechanicus (Martin-ME)
1 Necrons (X)
8 Orks (Simon-OK)
1 T’au (X)
4 Thousand Sons (Gav-TS)
4 Tyranids (Darren-TY)
4 Walkers (Joe-W)
4 Drukhari / Ynnari (Jon-YD)
4 Cicatrix Maledictum (CM) - Currently impassable
= 64
Please let me know you comments below...
EG
Would the map be better if formatted for Mobile?
Are you happy with the split of your armies?
That looks great to me. Let battle commence!
ReplyDeleteCampaign extended, to be reviewed in the new year 2019.
ReplyDelete