Games Workshop has released a new list of rules clarifications.
Highlights below...
Page 27 – The Psychic Phase, Witchfire
Add the following sentence after the fourth sentence of the first paragraph:
‘However, some witchfire powers do not have a weapon profile (such as the Telepathy power, Psychic Shriek); where this is the case, no To Hit roll is required – the attack hits automatically.’
Q: A beam attack does not target a unit – can you still Jink?
A: No.
Q: Can you cast blessings, maledictions and nova powers from Open-topped vehicles?
A: Transported units can only use witchfire powers and may not use beam, focussed witchfire or nova powers.
Q: How does a Gargantuan Creature move through difficult terrain? A previous official FAQ clarified that a Super-heavy Walker rolls 2D6 and doubles the highest result, but said nothing about Gargantuan Creatures.
A: Roll 3D6 (due to the Move Through Cover special rule) and double the highest result.
Q: Are models in a unit that destroyed a Walker in close combat allowed to Consolidate?
A: No. Page 78 - Assault Results: If the vehicle loses combat...there are no...consolidation moves.
Q: When determining the Strength of a vehicle’s Ram, are the Tank and Heavy bonuses cumulative?
A: No.
Q: Do you have to select all targets before any dice are rolled for the weapons mounted on a Super-heavy vehicle? If that is the case, are One Use Only/One Shot Only weapons used up if a previous weapon destroyed the target that the One Use Only / One Shot Only weapon was going to shoot?
A: Yes, to both questions.
Q: The coverage range of the Void Shield Generators’ void shields is 12". If a unit is not entirely within the 12" range, does it still benefit from the Projected Void Shield special rule?
A: No.
Q: Do blast weapons, regardless of size or type, now hit all models at all height levels under the template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how many hits are caused?
A: A blast marker or template affects all models underneath it, including those on different levels of a piece of scenery. (Designer’s Note: Earlier versions of this rule restricted the effect of blast markers and templates to models on ‘a single level’ of scenery. This created problems with scenery that didn’t have strictly definable ‘levels’ and we decided on this change for simplicity. In addition, we feel the rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as well as better representing the deadliness of weapons such a flamers when used in confined spaces.)
Q: In the case of a template weapon that fires two or more times (such as the Blood Angels’ frag cannon), do they still only inflict D3 hits when firing Overwatch, or D3 hits per number of shots in the weapon profile?
A: Always D3 regardless of the weapon’s profile.
Q: Does a wound negated by Feel No Pain count as saved or unsaved for the purposes of wargear that has an effect if a unit suffers an unsaved wound?
A: It counts as saved, unless specifically stated otherwise.
Q: If a model has Eternal Warrior and Feel No Pain, can he still use his Feel No Pain roll after failing an armour / invulnerable save from an Instant Death wound?
A: No.
Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’.
Full List can be found here.
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