Tuesday, 4 August 2015

Invisibility

I would like to suggest the following adjustment to this clearly overpowered monstrosity.



Shooting: rapid fire, assault, salvos remain hitting on a 6; blasts of various kinds must add 6 to scatters, but hit on a target strike; template weapons have to roll to hit on normal BS

Melee: units attacking invisible models automatically lose initiative and suffer a -1 to WS

What does everyone think?

I am generally against rule tweaks, but as I seem to be the most frequent user of this power and know the irritation it causes, I thought some adjustments might be in order.

9 comments:

  1. Agree for shooting and templates. Think blasts should always scatter (no add). Think ws and i should be reduced to 1. But happy with whaevett is decided (even keeping it as it is).

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    1. The problem with an auto scatter for all blasts is that it rules out a lucky strike, which should still be possible. However, on reflection 1 in 3 is too much luck. How about doubles on scatters are hits?

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  2. It would be interesting to hear views from others as Gav and I are probably the least bothered about making changes to the power!

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  3. I'd be happy with Gav's original proposal

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  4. Ok we will go with Gav's original proposal, playable from the next battle.

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  5. Also the shooting at invisible units will apply to the Tyranid Deathleaper
    as he also can only be hit by snapshots due to his chameleonic ability.
    (So now he can be hit by templates / blasts as per the house invisibility rule)

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  6. I have assumed that this rule is extended to 'Wall of Death' - the attack made by Template weapons when being assaulted.

    This is not a snapshot so would not have affected invisible units under the GW rules. Using the house rule for Invisibility, the defenders can now roll to hit on BS to get a Wall of Death attack off.

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