So successful have the Eldar been in their defending the maiden worlds that the Eldar who have walked the Warrior Path are almost stretched too thin to defend everywhere.
Some worlds may only be defended by units with no upgrade options!
(Only handicap points can be used to spend on upgrades on these worlds.)
There is capacity for Twenty worlds to have full defense.
Nineteen of these are identified on the map (the darker colored Eldar worlds).
I'm ok with this. A couple of problems, however. We don't really challenge for a hex, the winner decides on one after the event, so it would be difficult to play. Secondly, if I have read your plan correctly, all the hexes with this rule are 'hidden' by a band of 'ordinary' hexes and it may be sometime before this rule kicks-in. I suggest this rule is adopted for all Eldar Maiden Worlds (although Gav, with whoever he is playing this week, is unlikely to want to play against the Eldar with this rule).
ReplyDeleteGav will happily wallop any Eldar world, whatever their status!
DeleteAs for where we can attack - given that we are supposed to have interstellar travel capability via the Warp, shouldn't we dispense with the idea of attacking contiguous hexes? Martin can then select his Maiden Worlds as though he was playing 'battleships', thereby making attacks on Eldar worlds interesting for all...
So each player would specify the hex's involved before hand ?
DeletePS Tyranids can not travel via the Warp.
I pictured it more as part of a narrative campaign story arc
Deletebut am willing to play any method.
If the Eldar are willing to play all hexes this way it makes it easier for everyone to understand.
When it comes to the adjacent hexes limitation,
I would prefer to keep it in place,
unless it is introduced as part of a particular narrative campaign.
Eg Eldar Webway or Dark Angel Warp travel...
I'm happy to introduce it for all hexes, then it is straight forward and all my Worlds can go back to being that rich, royal purple and not that faded hue! I also like the adjacent rule, unless, as you say, it is part of a particular narrative. Gav and I do not have a narrative yet, so Warp and Web Ways could easily be written in as/if required.
ReplyDeleteColour to return to normal on next Hex map.
DeleteWhat is the proposal trying to achieve? If the aim is to limit further expansion by the Purple Meanies it will work OK - but if it aims to help roll back the Eldar by exploiting their scarcity, it won't work well (because Martin can always nominate the next world in line as a fully defended hex). Of course, a cleverly planned Warp Strike by the Angels could attack less well defended Eldar hexes - but as Eldar, attacks in the rear might be right up their alley...
ReplyDeleteThe purpose is to have a more balanced game play.
DeleteSo far, the standard handicap system is working for everyone else.
Martin requires more hands tied behind his back than the rest of us.
(Breaking his digits one by one will not be enough)
It is already agreed to have all hexes use the same rules.
The exception that there is still a Warlock Council which the High Eldar War Seer Assembly are keeping in reserve to tackle armies which contain Lords of War.